How to build more buildings of the same type in one city???

Joda

Chieftain
Joined
Jan 8, 2006
Messages
3
I need for my 40+ Supercities more theatres and hospitals to reduce the masspopulation-effects. I think it is also more realistic to have more hospitals and theatres in a huge city.
Ideas are very welcome! :wavey:
 
I don't think that you can build a city twice in a city with the existing interface.

What you maybe can do is to create a copy of the buildings you want to have twice, modify their names and link their prerequisites to their "father" building.
Example :
- copy "theatre" to "theatre2" by modifing certain XML files (you have to find them out by yourself, I'm afraid).
- set the prerequisite for the "theatre2" to the "theatre", so that it can only be build if you already have an "theatre".
- do this for as much instances as you want to have.
 
No bad idea. If there is no easier way, I will try this. And the "new" buildings will show up in the cityscreen just by editing some of the buildings.xml files?
 
Hmm - really crazy thought. Doesn't work for happy faces, but might work for some others:

Make a superspecialist that looks like the building you want to build multiple of. When you build the building, python scripts create the superspecialist and then destroy the building, so it can be rebuilt. (I believe Kael's inquisition works this way, and maybe others...) Only works for yield or commerce.

(On a total tangent from another thread, this would be a way to ship resources from one city to another: create a positive superspecialist in the destination city and a negative superspec in the source.)
 
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