how to calc jason score?

archphoenix

Prince
Joined
Aug 17, 2005
Messages
355
does this page be enough to calc the score from Firaxis score to Jason score?
http://gotm.civfanatics.net/games/score.php
if enough, is it available for a conquest modifiers.zip beside ptw modifiers.zip?

this is my comprehension:please point any mistakes or misunderstands.
my submission example GOTM54:
Firaxis score: 6064
finished date 1410AD = 272th turn
Diplomatic Victory
Jason score: 7380

1.use http://gotm.civfanatics.net/games/modifier.zip
to decide the BestTurn.
diplomatic base turn: 250
deity diplomatic: -12
small map size diplomatic: -15
landform modifiers: 0
trait modifiers,france mean commercial and industrial: -20
so BestTurn=250-12-15-20=203

2.use this formula to calc DateBouns:
Curve = 5500 * (1 - sin (PlayerTurn / 180 - 1.5))
= 5500*(1-sin(0.01))=5500
DateBonus = (1 + 0.15 * BestTurn / PlayerTurn) * Curve
= (1+0.11)*5500= 6115

until here, does my calc right?
why do sin(0.01)=0.0001?

3.roughly estimate MaxScore.
I know it should depend on the material map.
here I use 80*80*60%=3840(tiles).all is grassland.(ir to produce 2 more food.)
so HappyCitizens=3840;ContentCitizens=0;Specialists=3840;
so MaxTurnScore =3840*2+0+3840+3840=15360
so MaxScore = MaxTurnScore * 0.533 * 0.0045 = 36.84

4.use formula to calc BaseScore.
BaseScore = (PlayerScore - (2050 - PlayerDate) * Difficulty) * 10000 / MaxScore
= (6064-(2050-1410)*6)*10000/36.84

until here, what's wrong in any process?
how to use the modifer 0.0045?

sorry for any uncomfortable description.
 
archphoenix said:
does this page be enough to calc the score from Firaxis score to Jason score?
http://gotm.civfanatics.net/games/score.php
Yes. That is the formula we use for all submissions.

if enough, is it available for a conquest modifiers.zip beside ptw modifiers.zip?
I haven't looked at the modifiers.zip file for ages, and I'm not certain whether it is up to date.

Are you aware of the Calculator page on the GOTM site?

this is my comprehension:please point any mistakes or misunderstands.
my submission example GOTM54:
Firaxis score: 6064
finished date 1410AD = 272th turn
Diplomatic Victory
Jason score: 7380

You had a Spaceship victory in GOTM 54 with a Jason score of 7118.

If you had the above result your Jason score would have been 9574 according to the above calculator page.

The best dates and best score for GOTM 54 were:

Conquest 50AD
Cultural 20k 1725AD
Cultural 100k 1510AD
Diplomatic 720AD
Domination 50BC
Space Race 1160AD
Max Score 8013
 
archphoenix said:
my submission example GOTM54:
Firaxis score: 6064
finished date 1410AD = 272th turn
Diplomatic Victory
Jason score: 7380
it's a gotm55.
it's a mistake that I use for example when I see "Predator Class Game Details for Gotm 54" in GOTM55 description.

what I want to learn is whether one can calc best date
himself when a game still in progress, for example, when I
play cotm27 and now at 1000AD, I want to calc which victory condition under such circumstance will let me gain more jason score.
do these best-dates are post-game available or a fixed pattern only depend on map size, trait, landform, difficult, etc.. like the aged modifiers.zip.
 
archphoenix said:
what I want to learn is whether one can calc best date
himself when a game still in progress, for example, when I
play cotm27 and now at 1000AD, I want to calc which victory condition under such circumstance will let me gain more jason score.
do these best-dates are post-game available or a fixed pattern only depend on map size, trait, landform, difficult, etc.. like the aged modifiers.zip.
The best dates and score are based purely on those parameters defined in modifiers.zip, and they are calculated by a script that runs on the start file before the game is released. But you don't know all of those parameters when you are playing, at least until the late game. By that time you have probably already reduced your victory condition options for a good score. You really should select your target VC earlier than 1000 AD.

I'll produce an updated modifiers list in the near future if you feel it will help you. The simplest option is to build a web page listing to display the arrays from the php script that's used to set each game up.
 
thanks.
and don't bother to update this.it's just a curious minor ask.
it's good many things to do for a staff.
 
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