archphoenix
Prince
- Joined
- Aug 17, 2005
- Messages
- 355
does this page be enough to calc the score from Firaxis score to Jason score?
http://gotm.civfanatics.net/games/score.php
if enough, is it available for a conquest modifiers.zip beside ptw modifiers.zip?
this is my comprehension
lease point any mistakes or misunderstands.
my submission example GOTM54:
Firaxis score: 6064
finished date 1410AD = 272th turn
Diplomatic Victory
Jason score: 7380
1.use http://gotm.civfanatics.net/games/modifier.zip
to decide the BestTurn.
diplomatic base turn: 250
deity diplomatic: -12
small map size diplomatic: -15
landform modifiers: 0
trait modifiers,france mean commercial and industrial: -20
so BestTurn=250-12-15-20=203
2.use this formula to calc DateBouns:
Curve = 5500 * (1 - sin (PlayerTurn / 180 - 1.5))
= 5500*(1-sin(0.01))=5500
DateBonus = (1 + 0.15 * BestTurn / PlayerTurn) * Curve
= (1+0.11)*5500= 6115
until here, does my calc right?
why do sin(0.01)=0.0001?
3.roughly estimate MaxScore.
I know it should depend on the material map.
here I use 80*80*60%=3840(tiles).all is grassland.(ir to produce 2 more food.)
so HappyCitizens=3840;ContentCitizens=0;Specialists=3840;
so MaxTurnScore =3840*2+0+3840+3840=15360
so MaxScore = MaxTurnScore * 0.533 * 0.0045 = 36.84
4.use formula to calc BaseScore.
BaseScore = (PlayerScore - (2050 - PlayerDate) * Difficulty) * 10000 / MaxScore
= (6064-(2050-1410)*6)*10000/36.84
until here, what's wrong in any process?
how to use the modifer 0.0045?
sorry for any uncomfortable description.
http://gotm.civfanatics.net/games/score.php
if enough, is it available for a conquest modifiers.zip beside ptw modifiers.zip?
this is my comprehension

my submission example GOTM54:
Firaxis score: 6064
finished date 1410AD = 272th turn
Diplomatic Victory
Jason score: 7380
1.use http://gotm.civfanatics.net/games/modifier.zip
to decide the BestTurn.
diplomatic base turn: 250
deity diplomatic: -12
small map size diplomatic: -15
landform modifiers: 0
trait modifiers,france mean commercial and industrial: -20
so BestTurn=250-12-15-20=203
2.use this formula to calc DateBouns:
Curve = 5500 * (1 - sin (PlayerTurn / 180 - 1.5))
= 5500*(1-sin(0.01))=5500
DateBonus = (1 + 0.15 * BestTurn / PlayerTurn) * Curve
= (1+0.11)*5500= 6115
until here, does my calc right?
why do sin(0.01)=0.0001?
3.roughly estimate MaxScore.
I know it should depend on the material map.
here I use 80*80*60%=3840(tiles).all is grassland.(ir to produce 2 more food.)
so HappyCitizens=3840;ContentCitizens=0;Specialists=3840;
so MaxTurnScore =3840*2+0+3840+3840=15360
so MaxScore = MaxTurnScore * 0.533 * 0.0045 = 36.84
4.use formula to calc BaseScore.
BaseScore = (PlayerScore - (2050 - PlayerDate) * Difficulty) * 10000 / MaxScore
= (6064-(2050-1410)*6)*10000/36.84
until here, what's wrong in any process?
how to use the modifer 0.0045?
sorry for any uncomfortable description.