dylanmeditates
Warlord
- Joined
- May 14, 2012
- Messages
- 260
If I have a city that is going to sit on building wealth for a long chunk of history, should it be because the city is so undeveloped that it can't do much else useful anyway, or should it be because the hammers have been invested into banks and markets in this city?
in the late game when many or sometimes for a few turns all of my cities are building wealth, should i put up banks and markets for this?
how much gold does a market have to produce with its bonus to make up for the 150 hammers, as well as opportunity cost for building units or other situational needs?
by the end of the game, when every city has a gazillion trade routes, are markets and banks and libraries and universities worth it everywhere (obviously this is only a consideration if you are going for space, otherwise you would just b building tanks etc...)
I'm playing on immortal right now training for deity. i usually play on pangaea maps with random leaders
in the late game when many or sometimes for a few turns all of my cities are building wealth, should i put up banks and markets for this?
how much gold does a market have to produce with its bonus to make up for the 150 hammers, as well as opportunity cost for building units or other situational needs?
by the end of the game, when every city has a gazillion trade routes, are markets and banks and libraries and universities worth it everywhere (obviously this is only a consideration if you are going for space, otherwise you would just b building tanks etc...)
I'm playing on immortal right now training for deity. i usually play on pangaea maps with random leaders