How to calculate worth of market/bank?

dylanmeditates

Warlord
Joined
May 14, 2012
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If I have a city that is going to sit on building wealth for a long chunk of history, should it be because the city is so undeveloped that it can't do much else useful anyway, or should it be because the hammers have been invested into banks and markets in this city?

in the late game when many or sometimes for a few turns all of my cities are building wealth, should i put up banks and markets for this?

how much gold does a market have to produce with its bonus to make up for the 150 hammers, as well as opportunity cost for building units or other situational needs?

by the end of the game, when every city has a gazillion trade routes, are markets and banks and libraries and universities worth it everywhere (obviously this is only a consideration if you are going for space, otherwise you would just b building tanks etc...)

I'm playing on immortal right now training for deity. i usually play on pangaea maps with random leaders
 
I'm not sure if you understood this, but the + :gold: bonus of Banks and Markets only applies to the :gold: that comes from :commerce: , not the :gold: that's "built" with Wealth.

Generally, Markets and Banks are both very undesirable buildings. A Market is very often worth it in the capital and in any Shrine cities, Banks are only worth it, if staying at 100% :science: is impossible, so i. e. in a Corporation-powered Space-Race, then build just enough to unlock the Wallstreet in the Corps-HQ. Very very seldomly, I whipped single Markets in cities that had lots of food for :) purposes, that was in Dom / Conquest games then, because in Spaceraces, Markets will only give +1 :) in the end.

To calculate if a Market is worth it, calculate how much :gold: the 25% :gold: bonus on :commerce: will give. Calculate 1 :gold: = 1 :hammers: , if the Market generates more :gold: than it costs in :hammers: , building it is worth it, but then you're in the capital / shrine-city situation again.

Libraries and Universities are a completely different topic, as those multiply :science: , which one generates a lot through the game because of a high :science: slider. Even then, Universities are only worth it when going for Space, then just enough to unlock Oxford, or calculate in single. If you're PHI and play a Space Race, Universities are good for very many cities, in a Dom or Conquest game, I either built one in the capital or none at all, because they're way too expensive, and those games are won by Elepults, Cuirrassiers, Cavalries, Rifles and Cannons, not :science: in the very late game. Libraries again need to be calculated. They're cheaper while providing the same benefit and they are available earlier, so in Spaceraces again, many cities, in Dom- / Conquest games, capital, yes, other cities, probably no, build troops.

Hth.
 
Yes.

In Warlords and BTS, when building wealth, the :hammers: get multiplied by :hammers: multipliers, but the resulting :gold: doesn't get multiplied by :gold: multipliers.

In Vanilla, (I think) the :hammers: got divided by 2 and then multiplied by :gold: multipliers.
 
I would say - usual game (with tech trading) its too expensive except when has 3-4 of Market resources and can simply whip it after 1/3 built.. and capital most times anyway should get it (1 strong commerce city gain from any extra useful pop)
Without tech trading its totally different story (because payback time is longer and overall world teching speed on Deity is the same as Emperor with tech trading on) but still.. military units right now to get that nice neighbour capital still will be better choise.. and with GMerchants + early paper can still get high enough research slider so +25 or 50% for gold wouldn't make huge difference... but between wars and key military techs both are more than welcome. Because when time will come and will go into final war preparation build/draft/Kremlin buy mode, any extra gold will make sense.
 
It should be fairly easy with BUG, IMO, to determine whether a Bank is worth it.

A Bank = 200 hammers. That’s 200 :gold: if building Wealth. If you stick a Bank in your build queue and mouse over it, it’ll tell you the actual result of building a Bank. If you have a city that’s producing, say, 40 base :gold: per turn, a bank will get you an extra 20 :gold: per turn and will pay for itself in 10 turns. I’d build it, unless I was planning on upping my Science slider pretty drastically or if the game was ending very soon. If a Bank will produce <10 :gold: per turn, I’d hesitate to build it (unless I was playing a game that would end deep in the Modern period and I needed one more bank to build Wall Street in a shrine/corp city or something like that). There’s a time value of money in Civ as in life, and 200 :gold: sooner is better than 200+ :gold: 30 or 35 turns later.

Markets are harder because happiness (and perhaps specialists) complicate matters. They take ¾ the hammers of a Bank but produce just ½ the :gold:. So Banks are a better build unless you’re really strapped for happiness, have the right resources (and if you have most of Fur, Ivory, Silk and Whales, why are you strapped for happiness?) and don’t want to run Slavery. In rare situations you might want Markets post-Emancipation if you need specialist slots (although the happiness gradually starts to obsolete from that point), and the Forum has a niche use if you are Roman in your GPP cities.
 
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