How to change default starting options

DIckTrickle

Chieftain
Joined
Oct 3, 2016
Messages
9
Does anyone know how I might change the default starting options? For example, it right now defaults to Prince/Standard/Continents/Small.


I changed SetupParameters.xml in the game install to the values I wanted (for example, Standard size map) and then deleted my Civ6 stuff under My Games and when I restarted the game, all those files were rebuilt. When I use a DB browser for SQLite I can see that the Parameters table in the DebugConfiguration.sqlite file is changed as I would expect for my new defaults. However, when I get into the game, it still has the original defaults.

I realize this is a bit of a shortcut to making a mod, but I don't see why it shouldn't work. Any ideas?
 
Well, that's effectively what I did when I deleted the folders. And when I open up the sql lite files in the cache folder, it shows the options that I expect to be there. I tried deleting them just now but the same thing happens (it shows my changes in the db file but not in game).

It's as if the game has some hard coded values there and is ignoring that aspect of the db. However, I am really new to this so I could be entirely confused. It seems weird to me that the main database would be one with a prefix of "Debug" but I don't see any other sql lite databases.
 
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By the way, if anyone can figure this out for me, I'll absolutely PayPal you $5 :)

Edit: I think I'm figuring it out now, or at least a hacky way.
 
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Here is my current work that only partially does what I want. Most of the significant changes are in "<ConfigurationUpdates>", though I did add default values under <Parameters> (not sure that mattered).

On the create game screen, this successfully changes the difficulty, map size, and era (if I wanted to change it). However, it does not change game speed. But, if I go to advanced options and select Ruleset, I choose the already selected one (Standard) and then it actually changes the game speed to epic and the start to legendary (which are both what I wanted). Why it doesn't do this initially I'm not sure.

Also, my attempts at defaulting my leader to Trajan are not working at all. Any ideas, anyone?

<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Parameters>
<!-- Game Options -->
<Row ParameterId="Ruleset" Name="LOC_RULESET" Description="" Domain="Rulesets" Hash="0" DefaultValue="RULESET_STANDARD" ConfigurationGroup="Game" ConfigurationId="RULESET" ValueNameConfigurationId="RULESET_NAME" GroupId="GameOptions" SortIndex="1"/>
<Row ParameterId="GameName" Name="LOC_GAME_NAME" Description="" Domain="text" Hash="0" ConfigurationGroup="Game" ConfigurationId="GAME_NAME" GroupId="GameOptions" SupportsSinglePlayer="0" SortIndex="2"/>
<Row ParameterId="PrivateGame" Name="LOC_PRIVATE_GAME" Description="" Domain="bool" Hash="0" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="PRIVATE_GAME" GroupId="GameOptions" SupportsLANMultiplayer="0" SupportsInternetMultiplayer="1" SupportsHotSeat="0" SupportsSinglePlayer="0" SortIndex="3"/>
<Row ParameterId="GameDifficulty" Name="LOC_GAME_HANDICAP" Description="" Domain="StandardDifficulties" DefaultValue="DIFFICULTY_KING" ConfigurationGroup="Game" ConfigurationId="GAME_HANDICAP" Hash="1" GroupId="GameOptions" SupportsLANMultiplayer="0" SupportsInternetMultiplayer="0" SupportsHotSeat="0" SortIndex="50"/>
<Row ParameterId="GameStartEra" Name="LOC_GAME_START_ERA" Description="" Domain="StandardEras" DefaultValue="ERA_ANCIENT" ConfigurationGroup="Game" ConfigurationId="GAME_START_ERA" ValueNameConfigurationId="GAME_START_ERA_NAME" Hash="1" GroupId="GameOptions" SortIndex="60"/>
<Row ParameterId="TurnTimerType" Name="LOC_GAME_TURNTIMER_TYPE" Description="LOC_GAME_TURNTIMER_DESC" Domain="StandardTurnTimers" DefaultValue="TURNTIMER_NONE" Hash="1" ConfigurationGroup="Game" ConfigurationId="TURN_TIMER_TYPE" GroupId="GameOptions" SupportsSinglePlayer="0" ChangeableAfterGameStart="1" SortIndex="20"/>
<Row ParameterId="TurnTimerTime" Name="LOC_GAME_TURN_TIMER_TIME" Description="LOC_GAME_TURN_TIMER_TIME_TOOLTIP" Domain="int" DefaultValue="180" ConfigurationGroup="Game" ConfigurationId="TURN_TIMER_TIME" GroupId="GameOptions" SupportsSinglePlayer="0" ChangeableAfterGameStart="1" SortIndex="30"/>
<Row ParameterId="TurnPhaseType" Name="LOC_GAME_TURNPHASE_TYPE" Description="LOC_GAME_TURNPHASE_DESC" Domain="StandardTurnPhases" Hash="1" DefaultValue="TURNPHASE_SIMULTANEOUS" ConfigurationGroup="Game" ConfigurationId="TURN_PHASE_TYPE" GroupId="GameOptions" SupportsSinglePlayer="0" SupportsHotSeat="0" ChangeableAfterGameStart="0" SortIndex="40"/>
<!-- Two mutually exclusive game speed parameters. The MP version defaults to GameSpeed Online, while the SP version defaults to GameSpeed Standard. -->
<Row ParameterId="GameSpeeds" Name="LOC_GAME_SPEED" Description="" Domain="StandardGameSpeeds" DefaultValue="GAMESPEED_EPIC" ConfigurationGroup="Game" ConfigurationId="GAME_SPEED_TYPE" ValueNameConfigurationId="GAME_SPEED_NAME" Hash="1" GroupId="GameOptions" SupportsLANMultiplayer="0" SupportsInternetMultiplayer="0" SupportsHotSeat="0" SortIndex="70"/>
<Row ParameterId="GameSpeeds" Name="LOC_GAME_SPEED" Description="" Domain="StandardGameSpeeds" DefaultValue="GAMESPEED_ONLINE" ConfigurationGroup="Game" ConfigurationId="GAME_SPEED_TYPE" ValueNameConfigurationId="GAME_SPEED_NAME" Hash="1" GroupId="GameOptions" SupportsSinglePlayer="0" SortIndex="80"/>
<!-- Map Options -->
<Row ParameterId="Map" Name="LOC_MAP_SCRIPT" Description="" Domain="StandardMaps" DefaultValue="Continents.lua" ConfigurationGroup="Map" ConfigurationId="MAP_SCRIPT" ValueNameConfigurationId="MAP_NAME" ValueDomainConfigurationId="MAP_DOMAIN" GroupId="MapOptions" SortIndex="210"/>
<Row ParameterId="MapSize" Name="LOC_MAP_SIZE" Description="" Domain="StandardMapSizes" DefaultValue="MAPSIZE_STANDARD" ConfigurationGroup="Map" ConfigurationId="MAP_SIZE" Hash="1" GroupId="MapOptions" SortIndex="220"/>
<!-- Advanced Options -->
<Row ParameterId="TurnLimit" Name="LOC_LIMIT_TURNS_NAME" Description="LOC_LIMIT_TURNS_DESCRIPTION" Domain="StandardTurnLimits" Hash="1" DefaultValue="TURNLIMIT_GAMESPEED" ConfigurationGroup="Game" ConfigurationId="GAME_TURN_LIMIT" GroupId="AdvancedOptions" SortIndex="2000"/>
<Row ParameterId="MaxTurns" Name="LOC_MAX_TURNS_NAME" Description="LOC_MAX_TURNS_DESCRIPTION" Domain="int" Hash="0" DefaultValue="500" ConfigurationGroup="Game" ConfigurationId="GAME_MAX_TURNS" GroupId="AdvancedOptions" SortIndex="2000"/>
<Row ParameterId="GameRandomSeed" Name="LOC_GAME_SYNC_RANDOM_SEED" Description="" Domain="int" Hash="0" ConfigurationGroup="Game" ConfigurationId="GAME_SYNC_RANDOM_SEED" GroupId="AdvancedOptions" SortIndex="3000"/>
<Row ParameterId="MapRandomSeed" Name="LOC_MAP_RANDOM_SEED" Description="" Domain="int" Hash="0" ConfigurationGroup="Map" ConfigurationId="RANDOM_SEED" GroupId="AdvancedOptions" SortIndex="3010"/>
<!-- Standard Game Options -->
<Row Key1="Ruleset" Key2="RULESET_STANDARD" ParameterId="NoGoodyHuts" Name="LOC_GAME_NO_GOODY_HUTS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_GOODY_HUTS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_STANDARD" ParameterId="NoBarbarians" Name="LOC_GAME_NO_BARBARIANS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_BARBARIANS" GroupId="AdvancedOptions" SortIndex="2010"/>
<!-- Player Parameters -->
<Row ParameterId="PlayerLeader" Name="LOC_LEADER_TYPE" Description="" Domain="StandardPlayers" Hash="0" ConfigurationGroup="Player" ConfigurationId="LEADER_TYPE_ID" DomainConfigurationId="LEADER_DOMAIN" DomainValuesConfigurationId="LEADER_VALUES" ValueDomainConfigurationId="LEADER_VALUE_DOMAIN" GroupId="PlayerOptions"/>
<!--<Row ParameterId="PlayerTeam" Name="LOC_PLAYER_TEAM" Description="The player team." Domain="StandardTeams" Hash="0" ConfigurationGroup="Player" ConfigurationId="TEAM" GroupId="PlayerOptions"/>-->
<Row ParameterId="PlayerDifficulty" Name="LOC_PLAYER_DIFFICULTY" Description="" Domain="StandardDifficulties" Hash="1" ConfigurationGroup="Player" ConfigurationId="HANDICAP_TYPE_ID" GroupId="PlayerOptions" SortIndex="3020"/>
</Parameters>

<ParameterCriteria>
<!-- Score victory cannot be enabled when there is no turn limit.-->
<!-- Mark as criteria so that it can still be visible. -->
<Row ParameterId="VICTORY_SCORE" ConfigurationGroup="Game" ConfigurationId="GAME_TURN_LIMIT" Operator="NotEquals" ConfigurationValue="TURNLIMIT_NONE" />
</ParameterCriteria>

<ParameterDependencies>
<!-- Turn Timer Time should only be set when the turn timer is set to standard. -->
<Row ParameterId="TurnTimerTime" ConfigurationGroup="Game" ConfigurationId="TURN_TIMER_TYPE" Operator="Equals" ConfigurationValue="TURNTIMER_STANDARD"/>

<!-- Max turns may only be set when turn limit is manual. -->
<Row ParameterId="MaxTurns" ConfigurationGroup="Game" ConfigurationId="GAME_TURN_LIMIT" Operator="Equals" ConfigurationValue="TURNLIMIT_CUSTOM" />
</ParameterDependencies>

<ParameterQueries>
<Row ParameterQueryId="Parameters" QueryId="Parameters" DomainField="RulesetDomain"/>
<Row ParameterQueryId="DefeatParameters" QueryId="Defeats"/>
<Row ParameterQueryId="VictoryParameters" QueryId="Victories"/>
<Row ParameterQueryId="RulesetParameters" QueryId="RulesetParameters" DomainField="RulesetDomain"/>
<Row ParameterQueryId="MapParameters" QueryId="MapParameters" DomainField="RulesetDomain"/>
</ParameterQueries>
<DomainValueQueries>
<!-- Populate standard domain values -->
<Row DomainValueQueryId="DomainValues" QueryId="DomainValues"/>
<!-- Populate specialized domain values from external tables -->
<Row DomainValueQueryId="Rulesets" QueryId="Rulesets"/>
<Row DomainValueQueryId="Eras" QueryId="Eras"/>
<Row DomainValueQueryId="GameSpeeds" QueryId="GameSpeeds"/>
<Row DomainValueQueryId="Difficulties" QueryId="Difficulties"/>
<Row DomainValueQueryId="Maps" QueryId="Maps"/>
<Row DomainValueQueryId="MapSizes" QueryId="MapSizes"/>
<Row DomainValueQueryId="TurnTimers" QueryId="TurnTimers"/>
<Row DomainValueQueryId="TurnPhases" QueryId="TurnPhases"/>
<Row DomainValueQueryId="Players" QueryId="Players"/>
<!-- Restrict domains from external supported tables -->
<Row DomainValueQueryId="MapSupportedValues" QueryId="MapSupportedValues" Set="intersect"/>
<Row DomainValueQueryId="RulesetSupportedValues" QueryId="RulesetSupportedValues" Set="intersect"/>
<Row DomainValueQueryId="RulesetUnSupportedValues" QueryId="RulesetUnSupportedValues" Set="difference"/>

</DomainValueQueries>
<DomainValues>
<Row Domain="StandardPlayers" Value="RANDOM" Name="LOC_RANDOM_LEADER" Description="LOC_RANDOM_LEADER" SortIndex="1"/>

<Row Domain="StandardTurnLimits" Value="TURNLIMIT_NONE" Name="LOC_TURNLIMIT_NONE_NAME" Description="LOC_TURNLIMIT_NONE_DESCRIPTION" SortIndex="1"/>
<Row Domain="StandardTurnLimits" Value="TURNLIMIT_GAMESPEED" Name="LOC_TURNLIMIT_GAMESPEED_NAME" Description="LOC_TURNLIMIT_GAMESPEED_DESCRIPTION" SortIndex="1"/>
<Row Domain="StandardTurnLimits" Value="TURNLIMIT_CUSTOM" Name="LOC_TURNLIMIT_CUSTOM_NAME" Description="LOC_TURNLIMIT_CUSTOM_DESCRIPTION" SortIndex="1"/>
</DomainValues>
<ConfigurationUpdateQueries>
<Row QueryId="ConfigurationUpdates" />
<Row QueryId="RulesetTurnLimitNoneUpdates" />
<Row QueryId="RulesetTurnLimitCustomUpdates" />
<Row QueryId="RulesetMaxTurnUpdates" />
</ConfigurationUpdateQueries>

<ConfigurationUpdates>
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Game" TargetId="GAME_START_ERA" TargetValue="ERA_ANCIENT" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Game" TargetId="GAME_HANDICAP" TargetValue="DIFFICULTY_KING" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Game" TargetId="GAME_SPEED_TYPE" TargetValue="GAMESPEED_EPIC" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Game" TargetId="GAME_SPEED_NAME" TargetValue="GAMESPEED_EPIC" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Map" TargetId="MAP_SIZE" TargetValue="MAPSIZE_STANDARD" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Map" TargetId="start" TargetValue="3" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Player" TargetId="LEADER_TYPE_ID" TargetValue="LEADER_TRAJAN" Hash="1" />
<Row SourceGroup="Game" SourceId="RULESET" SourceValue="RULESET_STANDARD" TargetGroup="Game" TargetId="GAME_TURN_LIMIT" TargetValue="TURNLIMIT_GAMESPEED" Hash="1" />
<Row SourceGroup="Game" SourceId="GAME_TURN_LIMIT" SourceValue="TURNLIMIT_NONE" TargetGroup="Game" TargetId="VICTORY_SCORE" TargetValue="0" />
</ConfigurationUpdates>

<Queries>
<!-- Parameter Queries -->
<Row QueryId="Parameters" SQL="SELECT coalesce(RDO.Domain, P.Domain) AS RulesetDomain, P.* from Parameters P LEFT JOIN RulesetDomainOverrides RDO ON P.ParameterId = RDO.ParameterId AND (RDO.RuleSet = ?1 or RDO.Ruleset IS NULL) WHERE Key1 IS NULL and Key2 IS NULL"/>
<Row QueryId="RulesetParameters" SQL="SELECT coalesce(RDO.Domain, P.Domain) AS RulesetDomain, P.* from Parameters P LEFT JOIN RulesetDomainOverrides RDO ON P.ParameterId = RDO.ParameterId AND (RDO.RuleSet = ?1 or RDO.Ruleset IS NULL) WHERE Key1='Ruleset' AND Key2 = ?1"/>
<Row QueryId="MapParameters" SQL="SELECT coalesce(RDO.Domain, P.Domain) AS RulesetDomain, P.* from Parameters P LEFT JOIN RulesetDomainOverrides RDO ON P.ParameterId = RDO.ParameterId AND (RDO.RuleSet = ?1 or RDO.Ruleset IS NULL) WHERE Key1='Map' AND Key2 = ?2"/>
<Row QueryId="Defeats" SQL="SELECT DefeatType as ParameterId, D.Name as Name, D.Description as Description, Visible, ReadOnly, 1 as SupportsSinglePlayer, 1 as SupportsLANMultiplayer, 1 as SupportsInternetMultiplayer, 1 as SupportsHotSeat, 0 as ChangeableAfterGameStart, 'bool' as Domain, 0 as Hash, 1 as DefaultValue, 'Game' as ConfigurationGroup, DefeatType as ConfigurationId, 'Victories' as GroupId, 10 as SortIndex from Defeats D, Rulesets where RulesetType = ?1 and D.Domain = Rulesets.DefeatDomain"/>
<Row QueryId="Victories" SQL="SELECT VictoryType as ParameterId, V.Name as Name, V.Description as Description, Visible, ReadOnly, 1 as SupportsSinglePlayer, 1 as SupportsLANMultiplayer, 1 as SupportsInternetMultiplayer, 1 as SupportsHotSeat, 0 as ChangeableAfterGameStart, 'bool' as Domain, 0 as Hash, 1 as DefaultValue, 'Game' as ConfigurationGroup, VictoryType as ConfigurationId, 'Victories' as GroupId, 20 as SortIndex from Victories V, Rulesets where RulesetType =?1 and V.Domain = Rulesets.VictoryDomain"/>
<!-- Value Queries -->
<Row QueryId="DomainValues" SQL="SELECT * from DomainValues where Key1 IS NULL AND Key2 IS NULL"/>
<Row QueryId="Rulesets" SQL="SELECT 'Rulesets' as Domain, Name, Description, RulesetType as Value, 100 as SortIndex from Rulesets where ((?1 = -379035929 and SupportsSinglePlayer = 1) or (?1 &lt;&gt; -379035929 and SupportsMultiplayer = 1))"/>
<Row QueryId="Difficulties" SQL="SELECT Domain, Name, Name as Description, DifficultyType as Value, SortIndex from Difficulties"/>
<Row QueryId="Eras" SQL="SELECT Domain, Name, Description, EraType as Value, SortIndex from Eras"/>
<Row QueryId="GameSpeeds" SQL="SELECT Domain, Name, Description, GameSpeedType as Value, SortIndex from GameSpeeds"/>
<Row QueryId="Maps" SQL="SELECT Domain, Name, Description, File as Value, SortIndex from Maps where (not WorldBuilderOnly or ?)"/>
<Row QueryId="MapSizes" SQL="SELECT Domain, Name, Description, MapSizeType as Value, SortIndex from MapSizes"/>
<Row QueryId="TurnTimers" SQL="SELECT Domain, Name, Description, TurnTimerType as Value, SortIndex from TurnTimers"/>
<Row QueryId="TurnPhases" SQL="SELECT Domain, Name, Description, TurnPhaseType as Value, SortIndex from TurnPhases"/>
<Row QueryId="Players" SQL="SELECT Domain, LeaderName as Name, LeaderAbilityDescription as Description, LeaderType as Value, 100 as SortIndex from Players"/>
<!-- Value intersect queries -->
<Row QueryId="MapSupportedValues" SQL="SELECT Domain, Value from MapSupportedValues where Map = ?1 and (PlayerId = ?2 or PlayerId is null)"/>
<Row QueryId="RulesetSupportedValues" SQL="SELECT Domain, Value from RulesetSupportedValues where Ruleset = ?1 and (PlayerId = ?2 or PlayerId is null)"/>
<!-- Value difference queries -->
<Row QueryId="RulesetUnSupportedValues" SQL="SELECT Domain, Value from RulesetUnSupportedValues where Ruleset = ?1 and (PlayerId = ?2 or PlayerId is null)"/>

<!-- Configuration Update queries -->
<Row QueryId="ConfigurationUpdates" SQL="SELECT * from ConfigurationUpdates" />
<Row QueryId="RulesetTurnLimitNoneUpdates" SQL="SELECT 'Game' as SourceGroup, 'RULESET' as SourceId, RuleSetType as SourceValue, 'Game' as TargetGroup, 'GAME_TURN_LIMIT' as TargetId, 'TURNLIMIT_NONE' as TargetValue from Rulesets where MaxTurns = 0" />
<Row QueryId="RulesetTurnLimitCustomUpdates" SQL="SELECT 'Game' as SourceGroup, 'RULESET' as SourceId, RuleSetType as SourceValue, 'Game' as TargetGroup, 'GAME_TURN_LIMIT' as TargetId, 'TURNLIMIT_CUSTOM' as TargetValue from Rulesets where MaxTurns > 0" />
<Row QueryId="RulesetMaxTurnUpdates" SQL="SELECT 'Game' as SourceGroup, 'RULESET' as SourceId, RuleSetType as SourceValue, 'Game' as TargetGroup, 'GAME_MAX_TURNS' as TargetId, MaxTurns as TargetValue from Rulesets where MaxTurns IS NOT NULL" />
</Queries>

<QueryParameters>
<Row QueryId="Parameters" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="Rulesets" Index="1" ConfigurationGroup="Game" ConfigurationId="GAME_MODE" />
<Row QueryId="RulesetParameters" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="Defeats" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="Victories" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="Maps" Index="1" ConfigurationGroup="Game" ConfigurationId="WORLD_BUILDER" />
<Row QueryId="MapParameters" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="MapParameters" Index="2" ConfigurationGroup="Map" ConfigurationId="MAP_SCRIPT"/>
<Row QueryId="MapSupportedValues" Index="1" ConfigurationGroup="Map" ConfigurationId="MAP_SCRIPT"/>
<Row QueryId="MapSupportedValues" Index="2" ConfigurationGroup="Player" ConfigurationId="PLAYER_ID"/>
<Row QueryId="RulesetSupportedValues" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="RulesetSupportedValues" Index="2" ConfigurationGroup="Player" ConfigurationId="PLAYER_ID"/>
<Row QueryId="RulesetUnSupportedValues" Index="1" ConfigurationGroup="Game" ConfigurationId="RULESET"/>
<Row QueryId="RulesetUnSupportedValues" Index="2" ConfigurationGroup="Player" ConfigurationId="PLAYER_ID"/>
</QueryParameters>
</GameInfo>
 
I noticed that editing the game files doesn't seem to be doing anything.

I changed the number of default players from 12 to 20 (wanted to re-do the trick in MP) and it does not seem to work (not even in Single Player).
 
Well, I was able to get many of the changes to work. I think stuff has to go through the <ConfigurationUpdate> to actually take effect, but it doesn't seem like it's consistent.
 
Make sure you don't accidentally keep backup files in the same folder. These will be loaded in by civ as relevant files, and depending on the order picked, may either set values before your edited file does, or may override your edits.
 
Even if you change the extension? I have a habit of adding .original to the end of backup files.
 
Little late for response but if you change defaults in SetupParameters.xml (base, assets, configuration,data) then when you start a new creation the old values will be there but if you then go to advanced setup and hit Restore Defaults then your changes will take effect (you can hit Back to verify that).

But alas, I still haven't found a way to set a default leader.
 
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