Thanks!
I did fiddle with some of those parameters, but was unsucessful. The link to the other discussion was helpful. I think the strategy of changing years to months is more helpful, and more true to actual time for making units. Some things took a terribly long time to acomplish: Cathedrals, castles, any big building project. But it should take too long to make some archers and warriors.
In the CIV 3 editor, you have not only a time limit of say x number of turns withn those turns being 40 years, 20 years, etc. There was also a feature that will allow you to make more units later in the game. I guess the thinking is that civilizations are more efficient over time. I just want to mod it so that I can have more military units wandering around.
One thing that I think wold be interesting would be the ability to continue to make less technological military units throughout the game. I'm thinking of Shaka Zulu vs. the Brits. He had overwhelming numbers vs a technological power. It would be cool to generate scores of warriors and let them lock battle against a mod units. At very efficient later levels you can make modern armor in one turn. What if you could make 20 warriors in a turn. They might have a shot against a tank i.e the old arguement about the lone spearman holding off modern military units. Sure one lone warrior has little chance. What about 20-30 warriors. They might do some damage, however slight. It would be cool thing to mod.