Guitarkalle
Warlord
- Joined
- May 16, 2004
- Messages
- 104
I always hear that I shouldn't automate my workers.
But how do I know when to mine and when to irrigate etc?
But how do I know when to mine and when to irrigate etc?
What is the prereq for being able to trade workers into slavery?
I don't think (1) is true. I've had the ability to trade workers in 3000BC before.catchsomezzz said:(1) You must have a viable trade route with that civ (just like trading luxuries, resources, etc.), and (2) the worker must be in the capital city to be available for trade.
Try using CivAssist - among other features, it has a nifty alert window will alert you everytime any civ has a worker that you can trade for, etc.
Peepers said:A good example of efficiency is using 9 (non-industrious) turns by one worker to make a road on a mountain/jungle, then bringing in the gang to mine/clear it.
I have never tried Civassist... guess i should... Trading in slaves is a nice extra, asspecially early in the game... (I thinkcatchsomezzz said:(1) You must have a viable trade route with that civ (just like trading luxuries, resources, etc.), and (2) the worker must be in the capital city to be available for trade.
Try using CivAssist - among other features, it has a nifty alert window will alert you everytime any civ has a worker that you can trade for, etc.
True, if you continue with the same workers, as you illustrate. What I suggest is to eliminate as many 'steps' as you can. Once one worker has stepped and roaded jungle (10 worker turns), many more workers can move in to clear, without having to step.Mathias said:This is efficient on the mountain, but not most efficient on jungles. A team of three non-industrious workers can step, clear, and road the jungle in ten turns (30 worker-turns = 3 step, 24 clear, 3 road). With a single worker roading the jungle first, you will spend 34 worker-turns (1 step, 9 road, 24 clear). You should always clear jungle before road unless you only need to road through jungle to connect cities.