How to convert an AoM unit

I've taken a unit and converted it to 3ds. I've split all the frames out into separate files. The issue is that the colors didn't come with the conversion, so when I render the unit is dark grey with no color. I go in and map the *.tga files and it looks ok, but you don't mention anything about that in your tutorial. Did I miss something?
 
sorry, I hate double posts...
 
Somethimes it happens that the texture maps are not linked to the texture files. To repair that use "Attributes->Maps->Edit Map..." from the main menu.
Now you could select the several maps with the combobox and link them to the tga file by using the explorer icon in the dialog and browse to the texture file and select it.
Make sure that the slider on the right side is set to 100% otherwise the texture is transparent ;)

Here a sample of the correct settings:
 
yup, that is what I did. i just wanted to make sure that would work.

I did run into another problem. I wanted to do an anubite unit, but the extensions for the anubite unit are .grn instead of .brg. OpenFX won't open them. Have you ran into that? Do you know a way around?
 
I have at the point of exporting all the gifs with flc2gif. That works fine. and so far it has been fun and I like what I see. But when I try to paste the gif into the pcx in PSP8, I am having to fix the outline of each one by trimming the purple (there was some kind of mix between the pink background and the colors in the unit). When I view in flicster, it looks like it has a very small purple haze around it. Is this normal? Does everyone have to edit each frame (12 for this unit) for all 8 angles for each .flc file? (around 500 frames per unit!!!). Sorry for all the questions, it is my first unit.
 
Don't worry ;)

To your first question, the AoMed can't convert some special units like the anubite warrior. That's bad, because I wanted to make it by myself for the Stargate mod. Perphaps may a later version of the AoMed convert them.

To your second question. I had same problem, I solved it by an palette trick. I use some magenta colors as shadow light magenta is a light shadow and dark magenta a dark shadow and so on. The last few colors of the palette are the shadows. The last color is the transparent background, then comes a color used to seperate the frames and then colors for the shadow.
 
I'm glad you found a way around the palette issue. Could you describe what you did a little more? I'm not sure exactly what you mean. Thanks.
 
When you import the converted GIF's in your paint program, so you have to change the palette to a defined standard palette, which includes the civ color, all colors you need for your unit, the shadows and so on.

Here an example of a storyboard frame:

If you load the picture in your paint program you could see the palette of this frame and you will find the magenta shadow colors at the end of the palette.
 
Originally posted by TheMorpheus
Chapter 5: "Convert the animation to the Civ3 format"

The OpenFX renderer writes the standard FLC format. To add the frames to the Flicster storyboard we need each frame as an image. Ok you could render frame after frame, but this needs much time. We convert the standard FLC animation to a set of GIF images by using the Fil2Gif tool program, which is a part of the OpenFX toolkit. Start the fli2gif.exe, open the animation file and save the gifs. The tool adds to your typed file name the frame number.
Now you could use a paint program to insert the rendered frames to the storyboard.

Hmm, why not render it as bmps and using SBB to create the Storyboard? Isn't that easier than pasting the frames manually into the Storyboard?
 
Wow, that sounds great. I haven't used that tool, but I think I'll give it a shot now.
 
Oh, I thought maybe the viewer would be enough. But it doesn't look like it can export. Bummer. :(
 
Hello Morpheus can you help me i've all the programmes required to convert units from aomed except i don't have a file convertor where did you get yours from. :confused:
 
In the first post you will find a link to the AomEd file conversion tool, with this tool you be able to convert unit models from the AoM format (brg) into the 3ds format. The format could be used for many 3D programs. One of this 3D programs is OpenFX (www.openfx.org). With this programs you could create your own units from AoM (additional you need a paint program and the Filcster tool, which you can find in the first post)

The tutorial beginns with "Convert a unit animation into a 3ds file", here you will learn, how you have to use the AomEd tool.
 
Thankyou Very much. But as they say in california I couldn't find my butt with both my hands :confused: :goodjob:
 
I starting to feel like I could be come quite annoying on this thread.

Any way what paint programme should I use or wil Steph's SBB surfice :confused:
 
Don't worry ;)

You could use every paint tool, which could handle a 256 color palette. One good program ist the JASC PaintShop Pro.
The SBB tool helps you the create the story board for the unit, but sometimes you need the paint program to fix some design problems.
 
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