so I started playing this wonderful mod
played two single player games just to get used to it, then moved on to multiplayer
so far I only played 1v1 against a friend of mine, on these settings
duel size pangaea
random climate, random sea level, random shoreline
non-raging barbs
quick speed
first couple games ended pathetically, in 10-20 turns, when capitals were destroyed with starting scouts/warriors because the other guy decided to risk it and not build a defender ASAP (you know, working that 1f 2h tile as opposed to growing)
then another game was ruined because my friend didn't know about the possibility of capturing animals, so I killed his worker with a lion before he could build a copper mine
he quickly got gg-ed
we had one interesting game that was decided by priest of leaves +1 poison damage spell
then came the new era of me owning him in the following way:
starting out by going for mining, then education or mysticism or calendar (depending on surroundings). Bronzeworking either now or right after mining, also depends on things
all the while pumping out warriors, then eventually axes, and putting pressure on him, fortifying in forests, all that wonderful stuff, while spamming cottages/mines at home...
ideally I build my capital near as many hills as possible, and switch either to max out production when needed, or as many cottaged tiles when production isn't needed (like when I feel that I already have enough army marching out)
whether or not I get agriculture depends on how many floodplains there are, or if there are reagents (+1 food) and such around...
animal husbandry almost never
then festivals too maybe
then go for the Ashen Veil
as soon as I get it, grab Rosier (takes 5-8 turns), build a temple, and start spamming fire II ritualists (also forgot to mention, reagents are needed, but they are usually found around your starting area; if not, ok, move that starting settler to make sure you have a source in the 150 (or is it 250?) culture radius or whatever the next one is (500?) ... creative helps... Keelyn)
obviously switch to sacrifice the weak
you can have a size 12 city working plain cottages or mines without wasting citizens on farms and such; productivity soars, as does your GNP
once I get 4-5 ritualilsts, the spam of sand lions starts
nothing my friend can produce at this point can counter an infinite wave of lions
(oh forgot to mention, summoner trait is needed, although I can see not having it and still owning; fing of flames is quite powerful by itself; and even if you don't accumulate x3 sand lions due to summoner, just one wave can also hurt, thanks to 5 str and those handy 3 movement points; and this EVERY turn)
I have successfully destroyed my friend in two games using ritualists like this, in one of them I almost lost to his moroi rush, followed by orthus axe horseman madly promoted running around pillaging my stuff)
he razed my second city (in that game I decided to build one 'cause the land was so good, normally I dont, just spam army to keep pressure on him while I aim for veil, and once unit costs hit, switch to cottaged tiles) with moroi-s, and had 4 cities of his own at this point
but when ritualists came, even with three times my production and a bunch more techs he couldn't beat wave after wave of sand lions
in the second game, he was Grigori and had 4 hero axes running around
it took me a bit longer to get veil this time 'cause I had to build a massive army to counter his, but again, once sand lions came, down those heroes went
right now the way I see it, that's the only possible way to go
massive amounts of free units this early, without having to age any adepts or anything, and str 5 units too, with 3 movement points
you can hide the ritualists deep inside your borders, and still strike with the lions
if no desert, no problem... either build one adept with scorch, or summon some imps and wait till you get one with scorch
if you don't want that, fine... 3 movement points that lions have should give you some flexibility... surely there is one desert somewhere in a 9 tile radius (or more with roads)
so I'm curious, what if next game my friend beats me to veil, what the hell would I do?
played two single player games just to get used to it, then moved on to multiplayer
so far I only played 1v1 against a friend of mine, on these settings
duel size pangaea
random climate, random sea level, random shoreline
non-raging barbs
quick speed
first couple games ended pathetically, in 10-20 turns, when capitals were destroyed with starting scouts/warriors because the other guy decided to risk it and not build a defender ASAP (you know, working that 1f 2h tile as opposed to growing)
then another game was ruined because my friend didn't know about the possibility of capturing animals, so I killed his worker with a lion before he could build a copper mine
he quickly got gg-ed
we had one interesting game that was decided by priest of leaves +1 poison damage spell
then came the new era of me owning him in the following way:
starting out by going for mining, then education or mysticism or calendar (depending on surroundings). Bronzeworking either now or right after mining, also depends on things
all the while pumping out warriors, then eventually axes, and putting pressure on him, fortifying in forests, all that wonderful stuff, while spamming cottages/mines at home...
ideally I build my capital near as many hills as possible, and switch either to max out production when needed, or as many cottaged tiles when production isn't needed (like when I feel that I already have enough army marching out)
whether or not I get agriculture depends on how many floodplains there are, or if there are reagents (+1 food) and such around...
animal husbandry almost never
then festivals too maybe
then go for the Ashen Veil
as soon as I get it, grab Rosier (takes 5-8 turns), build a temple, and start spamming fire II ritualists (also forgot to mention, reagents are needed, but they are usually found around your starting area; if not, ok, move that starting settler to make sure you have a source in the 150 (or is it 250?) culture radius or whatever the next one is (500?) ... creative helps... Keelyn)
obviously switch to sacrifice the weak
you can have a size 12 city working plain cottages or mines without wasting citizens on farms and such; productivity soars, as does your GNP
once I get 4-5 ritualilsts, the spam of sand lions starts
nothing my friend can produce at this point can counter an infinite wave of lions
(oh forgot to mention, summoner trait is needed, although I can see not having it and still owning; fing of flames is quite powerful by itself; and even if you don't accumulate x3 sand lions due to summoner, just one wave can also hurt, thanks to 5 str and those handy 3 movement points; and this EVERY turn)
I have successfully destroyed my friend in two games using ritualists like this, in one of them I almost lost to his moroi rush, followed by orthus axe horseman madly promoted running around pillaging my stuff)
he razed my second city (in that game I decided to build one 'cause the land was so good, normally I dont, just spam army to keep pressure on him while I aim for veil, and once unit costs hit, switch to cottaged tiles) with moroi-s, and had 4 cities of his own at this point
but when ritualists came, even with three times my production and a bunch more techs he couldn't beat wave after wave of sand lions
in the second game, he was Grigori and had 4 hero axes running around
it took me a bit longer to get veil this time 'cause I had to build a massive army to counter his, but again, once sand lions came, down those heroes went
right now the way I see it, that's the only possible way to go
massive amounts of free units this early, without having to age any adepts or anything, and str 5 units too, with 3 movement points
you can hide the ritualists deep inside your borders, and still strike with the lions
if no desert, no problem... either build one adept with scorch, or summon some imps and wait till you get one with scorch
if you don't want that, fine... 3 movement points that lions have should give you some flexibility... surely there is one desert somewhere in a 9 tile radius (or more with roads)
so I'm curious, what if next game my friend beats me to veil, what the hell would I do?