How to enable 'Wealth' projects in the same fashion as Civ5

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Jan 10, 2019
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Is it possilbe to create 'Project Wealth' that lasts indefinitely until player orders a new project (construction/trainings) from Civ5 into Civ6 mod?
if so how.
So far only thing that close to 'Project Wealth' is 'Commercial Hub Investments' which requires Commercial Hub district and lasts 5-6 turns (approx)
 
There is something like that, the leader Yongle has 3 Lijang projects that convert production into Gold or Food or Faith. They technically can end, but are production scaled to the era. You could just make a similar one to them, but have all players have access to it?
 
There is something like that, the leader Yongle has 3 Lijang projects that convert production into Gold or Food or Faith. They technically can end, but are production scaled to the era. You could just make a similar one to them, but have all players have access to it?
do you have an XML Code for this?
(and which XML File to use?)
 
You could just look at the RulersOfChina/Data folder, but incase you haven't got the DLC here it is:


XML:
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
    <Types>
        <Row Type="PROJECT_LIJIA_FAITH" Kind="KIND_PROJECT"/>
        <Row Type="PROJECT_LIJIA_FOOD" Kind="KIND_PROJECT"/>
        <Row Type="PROJECT_LIJIA_GOLD" Kind="KIND_PROJECT"/>
    </Types>
    <Projects>
        <Row ProjectType="PROJECT_LIJIA_FAITH" Name="LOC_PROJECT_LIJIA_FAITH_NAME" ShortName="LOC_PROJECT_LIJIA_FAITH_SHORT_NAME" Description="LOC_PROJECT_LIJIA_FAITH_DESCRIPTION" Cost="1000" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1500"/>
        <Row ProjectType="PROJECT_LIJIA_FOOD" Name="LOC_PROJECT_LIJIA_FOOD_NAME" ShortName="LOC_PROJECT_LIJIA_FOOD_SHORT_NAME" Description="LOC_PROJECT_LIJIA_FOOD_DESCRIPTION" Cost="1000" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1500"/>
        <Row ProjectType="PROJECT_LIJIA_GOLD" Name="LOC_PROJECT_LIJIA_GOLD_NAME" ShortName="LOC_PROJECT_LIJIA_GOLD_SHORT_NAME" Description="LOC_PROJECT_LIJIA_GOLD_DESCRIPTION" Cost="1000" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1500"/>
    </Projects>
    <Project_YieldConversions>
        <Row ProjectType="PROJECT_LIJIA_FAITH" YieldType="YIELD_FAITH" PercentOfProductionRate="50"/>
        <Row ProjectType="PROJECT_LIJIA_FOOD" YieldType="YIELD_FOOD" PercentOfProductionRate="50"/>
        <Row ProjectType="PROJECT_LIJIA_GOLD" YieldType="YIELD_GOLD" PercentOfProductionRate="100"/>
    </Project_YieldConversions>
</GameInfo>
 
I amended the Projects so they dont UnlockFromEffect, as you seem to want everyone to have access to them. You could also tie them to a prereqDistrict if you wanted
 
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