How to ensure the map has all luxury resources?

Elfdemon

Chieftain
Joined
Oct 9, 2007
Messages
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I am talking about a typical map, standard size or above. By typical I mean map types that are not biased towards a certain terrain (e.g. boreal map would not be expected to spawn dyes). Maybe some tweak to the XML code?
 
Without some kind of tweak to XML (as you mentioned); I don't think it is possible to get EVERY luxury resource on the same map. Maybe on a Huge Terra style map (the biggest that can be created, AFAIK), but even then I don't think every resource will spawn on the map. This may be better asked in the mods sub-forum.
 
Using abundant resources and/or legendary start could help.

Abundant resources only changes the number of strategic resources (so iron and horse are in equal proprtion and near the capital). Legendary start will not increase the total number of luxury resources, it only ensures that your start will be near several diffrent ones.
 
Abundant resources only changes the number of strategic resources (so iron and horse are in equal proprtion and near the capital). Legendary start will not increase the total number of luxury resources, it only ensures that your start will be near several diffrent ones.

I didn't know that. thank you mate. :)
 
There's really no easy way to do this, other than adding code to the map generation lua scripts; but even that would not be trivial as there's nothing like that in those scripts, so you'd be adding something completely new. Still doable though. I recommend you ask in the mods section.
 
Abundant resources only changes the number of strategic resources (so iron and horse are in equal proprtion and near the capital). Legendary start will not increase the total number of luxury resources, it only ensures that your start will be near several diffrent ones.

I believe abundant resources does in fact affect more than the number of strategic resource deposits. Specifically I think it added an additional copy of a lux near the start locations, in addition to some other changes.

There was a topic about it floating around here a few months ago, I'll try to dig it up.

Edit: here it is: http://forums.civfanatics.com/showthread.php?t=484921&highlight=abundant+resources
 
The amount of luxuries is dependent on the map size - not the actual size in tiles, but whether the map is small, standard, large, etc... The map size affects both the amount of unique luxuries and the amount of luxuries per type.

So what would probably work to get at least a few more luxes is go into CIV5Worlds (in Sid Meier's Civilization V/assets/Gameplay/GameInfo/XML), go to the huge world size and change all the data there - like size in tiles, amount of players on the map, etc, - to the map you actually like to play.
Then you'll still not get all. How to get all the luxes I don't know. It could be that Frontier maps type give you the best chances of getting the most luxes on one map, as the luxury distribution is different there; it also places random luxuries.
 
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