How to Fix Late Game Slowdown

strategyonly said:
You need one, yeck, i got a Win98 w/64G memory/Intel2 chipboard/10G HD/ LOL:blush:

64G Memory?

gimmegimmegimmegimmegimmegimme plxorrerrrrrr ? :eek:
 
Charles 22 said:
I currently have a 2.8G with 1MB RAM and I don't have to shrink the map or the length of the game, but there are other tweaks I attained. Firstly I cut down on some of the unneccesary graphic like the cows moving (whatever that's called) and turning off the resource balloons (I already played without the map grid, as that is a killer). I have also found that playing with the game in a closer view helps considerably, so I no longer play at the furtherest view, but one or two views closer. Perhaps the most important thing is that I've cut down the number of civs to 8-9.

My rig didn't so much as slow down too annoyingly, though there were spots, but it was CTD's that I was getting finally at some point. I will consider going the 2MB RAM route, but it is pretty pathetic that a guy with a 3.4G has to go max out his RAM on something which had such massively modest recommended requirements.

It's not that Firaxis completely lied about the system requirements, but the game just has massively different system requirements on huge maps compared to tiny maps. So with a computer barely meeting the minimal requirements you can play a good game on a tiny map, but if you expect to be able to play a good game on a huge map, then you're going to be dissapointed.

If Firaxis had been totally honest, then they would have added system requirements for each of the various map sizes. However, that would have been a totally unique approach to system requirements. I know of no game that gives those specifics before you buy it.
 
RJ and Charles both have pretty valid points.

I could always play small and normal maps with minimal slowdown, cept I don't consider anything smaller than "huge" as proper civ :)

It would have course been "morally" right to post a higher rec spec set for the extreme game types ( huge maps/ high graphics/ many civs), but would also have definetly reduced sales, and no company trying to make a profit would ever do this.

I have many other games (Rome TW and Children of The Nile come to mind) which also now play a lot more smoothly in their "extreme" game modes, but have a much lower rec spec set on the box.
 
strategyonly said:
Looks even better on my 30" widescreen, LOL:p

I've been waiting for Dell to deliver my 30" widescreen LCD for the last 4 days. It's worse than waiting for Christmas day when you're 5 years old.

I've never played Civ 4 with anything but 2 GB of RAM as I bought a new comp only about 6 months ago. But before that my 256MB of ram made everything except minesweeper painful:lol:
 
Charles 22 said:
I currently have a 2.8G with 1MB RAM and I don't have to shrink the map or the length of the game, but there are other tweaks I attained. Firstly I cut down on some of the unneccesary graphic like the cows moving (whatever that's called) and turning off the resource balloons (I already played without the map grid, as that is a killer). I have also found that playing with the game in a closer view helps considerably, so I no longer play at the furtherest view, but one or two views closer. Perhaps the most important thing is that I've cut down the number of civs to 8-9. ...
Now teach me how to limit civs to any number lower than 11 that is given on huge map. If possible, to choose the civs. I am looking up and right without result for this.

Thanks!

Regards,
Arto.
 
50_dollar_bag said:
I've been waiting for Dell to deliver my 30" widescreen LCD for the last 4 days. It's worse than waiting for Christmas day when you're 5 years old.

I've never played Civ 4 with anything but 2 GB of RAM as I bought a new comp only about 6 months ago. But before that my 256MB of ram made everything except minesweeper painful:lol:
30" widescreen LCD. So lucky are you.

I am still waiting for samsung 20" wide screen price to drop some more. Maybe early next year :cry: .

Regards,
Arto.
 
Artosoft said:
Now teach me how to limit civs to any number lower than 11 that is given on huge map. If possible, to choose the civs. I am looking up and right without result for this.

Thanks!

Regards,
Arto.

You need to start a custom game and then the list of opponents is at the top part of the screen. You can close some opponents and can choose the opponents by changing random into a leader name. However, I don't expect it to solve the late game slowdown. I think that is connected to seeing a large part of the world with many terrain improvements and other stuff. Maybe stopping the animations (one of the ingame options) and limiting the multi-unit presentation to the presentation of only single soldiers will help a bit. Lower graphic options could also help.
 
I found that turning the animations off, globe view cities off, windowed mode, low graphics, and 8-9 civs standard map makes the game run ceamlessly on my low end pc. Celeron 2.4, 1GB, nvidia 5200.

Someday, when I'm rich, I will buy an Athlon dual core and can play a huge map...
 
50_dollar_bag said:
Where you have a century of processors on one motherboard and each civ is controlled by two processors each at clockspeeds of 20GHz, with 3 TB of DDR7 RAM.
And the price? Not more than my current handphone :lol: .

Regards,
Arto.
 
Roland Johansen said:
You need to start a custom game and then the list of opponents is at the top part of the screen. You can close some opponents and can choose the opponents by changing random into a leader name. However, I don't expect it to solve the late game slowdown. I think that is connected to seeing a large part of the world with many terrain improvements and other stuff. Maybe stopping the animations (one of the ingame options) and limiting the multi-unit presentation to the presentation of only single soldiers will help a bit. Lower graphic options could also help.
Thanks! Will try that later on my next game. Now awaiting for patch for Warlords....

Regards,
Arto.
 
Roland Johansen said:
It's not that Firaxis completely lied about the system requirements, but the game just has massively different system requirements on huge maps compared to tiny maps. So with a computer barely meeting the minimal requirements you can play a good game on a tiny map, but if you expect to be able to play a good game on a huge map, then you're going to be dissapointed.

If Firaxis had been totally honest, then they would have added system requirements for each of the various map sizes. However, that would have been a totally unique approach to system requirements. I know of no game that gives those specifics before you buy it.

The game worked very well on vanilla after that last patch, no matter how much I threw at it. Now under Warlords it's pretty much back to square one, although it's not as bad as unpatched vanilla. I just don't see anything in the game, other than possible negligence of some sort, that could cause this large a shift on the xp.
 
Artosoft said:
Now teach me how to limit civs to any number lower than 11 that is given on huge map. If possible, to choose the civs. I am looking up and right without result for this.

Thanks!

Regards,
Arto.

I'm playing a custom game. It's not much different from the standard game, but you do get to choose a lot more things, such as taking diplo victory off and so forth. I saw you got a response to this form RK, but waiting on the patch may be the best option, because it may get this xp back to the level that the patched vanilla had, which was much better than this. I was running patched with like 12 civs (more than that is too much for these small huge maps IMO) and all the options. I think the largest problem is the number of civs because with more than 9 civs on my computer, there's a lot more units to plot in the modern age and things start getting screwy.
 
Charles 22 said:
I'm playing a custom game. It's not much different from the standard game, but you do get to choose a lot more things, such as taking diplo victory off and so forth. I saw you got a response to this form RK, but waiting on the patch may be the best option, because it may get this xp back to the level that the patched vanilla had, which was much better than this. I was running patched with like 12 civs (more than that is too much for these small huge maps IMO) and all the options. I think the largest problem is the number of civs because with more than 9 civs on my computer, there's a lot more units to plot in the modern age and things start getting screwy.
Yeah...

Patch not coming yet :cry: .

Regards,
Arto.
 
I moved from 1GB to 2GB and I did not notice much improvement, if any. My PC is 3 years old - at least... (Pentium 4 3.2Ghz HT 800Mhz, 2GB pc3200 Ram, Geforce 4 6800GT, 72GB Raptor.)

I only like the big maps, I want even bigger maps if possible. The land gets sucked up so quick.
 
phr0ze said:
I moved from 1GB to 2GB and I did not notice much improvement, if any. My PC is 3 years old - at least... (Pentium 4 3.2Ghz HT 800Mhz, 2GB pc3200 Ram, Geforce 4 6800GT, 72GB Raptor.)

I only like the big maps, I want even bigger maps if possible. The land gets sucked up so quick.
The other way is to play 5 civs only in huge map so the resources not get suck by AI :lol: .

I fell 9 civs on huge map is well balance.

Regards,
Arto.
 
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