Join Date: Jan 2002
First Post: Jun 01, 2010

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Welcome back to the game, RedChief!
I looked a bit at the .sav, and in general it looks like you know how to play civ: you developed reasonably well, stayed out of trouble for the entire game and more or less kept pace with the AI. (Well, a couple of techs behind isn't that critical.)
However it looks like you "just played on without any plan". The game "lacks focus". vmxa already pointed out the shortcomings. (You "over-developed" on the city improvement side and neglected the army.) It appears you played this game quite peacefully. vmxa said you should have grabbed more land by force earlier. That would certainly have made things easier, but I think one of the beauties of Civ3 is that you don't necessarily have to be a warmonger in order to win. It is well possible to win a game in the completely peaceful mode that you applied to the current game. However, this is possible,
only if you have a decent plan!
For example 20K is a victory condition that could easily be achieved in the type of game you played here. But for this you would have had to concentrate on one culture-rich city right from the start. That was not the case, so that victory type is no longer possible at this point.
For 100K you don't have enough cities.
And similarly, if you had wanted to go for a UN victory, you should have concentrated on getting the UN, before Sumer got it. On Monarch and with the nice productive cities you have this should have been possible, if you plan ahead and start a pre-built on time.
So my general advice would be: read a bit on the Military Academy, in the Strategy, GOTM and Succession Game forums and then try a new game, where you try to concentrate on a victory condition from quite early on. (Doesn't need to be from turn 1 on. Usually I play the initial phase, explore my land, evaluate my neighbors, assess my traits and UU and the resources I have at my disposal and then it's time to decide on an appropriate victory condition and follow up on it with focus.)
Advice for the current game:
First of all stay in Democracy! It's the perfect government for the type of empire you have built so far. No need to go through another long-drawn anarchy.
Check your cities and see, whether you can sell unnecessary improvements in some of them. I think you can also get some money by selling wines to Korea.
Next try to update your military. Research asap towards tanks. Replace you outdated units with Infantry. (Don't remember, if you have rubber?! If not, try to buy it. Taking it by force is probably impossible with your weak millitary.)
These are the necessary steps to stay alive/competitive. However, it won't lead to a win yet... So how might a win still be achieved?
vmxa already mentioned UN victory, but I think the Sumerians will never triggger a vote, so you would need to capture their UN city and hold it for long enough to win the vote. This might be tough to pull off considering your weak millitary and the fact that it's Pangea, so that Sumer can strike back at your own core immediately. (Might be possible, if you manage to sign MAs with the rest of the nations, so that the Sumerian units will need several turns before they can reach your cities. But then they will throw everything at the UN town you captured. So you need to capture it right the turn before the next vote will be held, and then have enough artillery/bombers to destroy all roads around it to keep the Sumerian army away for at least 1 turn. Perhaps one of the old legends like SirPleb might be able to pull this off from the current position, but it's probably unrealistic for you?!)
Next idea is the spaceship victory. However, you are a bit behind in tech, so that won't be easy as well. (Probably missed a couple of trading opportunities early, because usually be the IA you should be ahead of the AI, especially as a scientific civ?!) It might still be possible, though, because the AI is not particularly good at launching he spaceship... Try to get the research time down to 4 turns. Should be possible with 60% research and getting money from Korea for the wines?! Omit the optionals. When you enter the MA, you get a free tech thanks to being scientific. Hopefully you can trade that around to get 1 or 2 of the other first tier tech. Then try to always research a monopoly tech and trade it for as many techs as possible.
Also you need to make a list of all SS parts and start pre-builds for them now (or in a couple turns), so that you can finish each part right when the corresponding tech comes in. That way you can beat the AI. (They usually start building each part from scratch, after the tech is available and when the next city finishes its current project.)
Here resources (uranium/aluminium) might be a problem. If you don't have them and can't trade for them, you will need combat settlers and lots of Mech Inf. Wait until all techs are there and all pre-builds are "ripe" and then move the settlers in place, declare war, settle on the resources, rush an airport and hope to survive to the next turn...
And perhaps a millitary victory is still possible: work on your tanks, then try to get a "global coalition" going against one selected target. (If Sumer is already close to 100K culture or to launching the SS or to domination victory, Sumer would be the obvious first target. Otherwise pick the weakest one.) The other AIs should do the major fighting, but make sure to get a couple of key cities to increase your power. After the first target is gone, repeat with the next one. Repeat until you are strong enough to take on an enemy on your own.
What makes this plan feasable is the fact that they won't get any new units from "Future Tech". So even though at the moment you are behind, they can't get further ahead, once they get Modern Armor. So you just wait until you have Modern Armor as well, and then you are on even terms again... Only danger is, if someone hits a victory condition, before you get to Modern Armor. (For the first campaigns, where you are not doing major fighting, it may be sufficient to have tanks, Mech Inf, artillery & Bombers. But make sure to avoid losses! Otherwise war weariness will soon get a problem in Democracy. (See Moonsinger's article on how to wage war under Democracy in that case.)
Lanzelot