How to import icons, leaderscreens etc? (Artdef Help)

xDefension

Chieftain
Joined
Aug 12, 2015
Messages
13
Location
The Netherlands
Hello,

I'm quite experienced with Civ V modding but with Civ VI I'm stabbing in the dark. I can't wrap my head around importing art files, using BLP's and all that stuff. I've been looking around in Modbuddy, I've experimented and I've looked around for guides but I can't seem to find anything.. Can someone explain to me how to import art for a new civ? All help is appreciated :)!
 
Hello, for icons, you do make a UI_ICONS.xlp fils
Spoiler UI_ICONS.xlp :

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::XLP>
    <m_Version>
        <major>3</major>
        <minor>0</minor>
        <build>190</build>
        <revision>666</revision>
    </m_Version>
    <m_ClassName text="UITexture"/>
    <m_PackageName text="UI/UI_Icons"/>
    <m_Entries>
        <!-- CIV ICON -->
        <Element>
            <m_EntryID text=" "/>
            <m_ObjectName text=" "/>
        </Element>
    </m_Entries>
    <m_AllowedPlatforms>
        <Element>WINDOWS</Element>
        <Element>LINUX</Element>
        <Element>MACOS</Element>
        <Element>IOS</Element>
    </m_AllowedPlatforms>
</AssetObjects::XLP>
(for example)
And in the modart.xlp, add :
Spoiler Mod.Art.xml :

Code:
.
.
.
        <Element>
            <consumerName text="UI"/>
            <relativeArtDefPaths>
            </relativeArtDefPaths>
            <libraryDependencies>
                <Element text="UITexture"/>
                <Element text="UI_Icons"/>
            </libraryDependencies>
            <loadsLibraries>true</loadsLibraries>
        </Element>
.
.
.


For import your texture in tha mod, i can redirect you ine the post https://forums.civfanatics.com/thre...or-a-civilization.609621/page-3#post-14676958

Hope that's can help you.
 
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