Well, first off, if you're like me, you're already have found all the luxuries, built all the collosseums, and STILL want more cities/population.
You're probably filled to the brim with conquered cities, and wanting to add that next juicy city to your empire.
Well, additional advancement will only happen through more efficient use of population/cities. So while before this cap, any old city near 1 luxury was acceptable, our standards have improved.
Now, we rate every city in our empire. Gold output/production output/science output/# useful luxuries vs happiness cost of keeping the city. Use whatever scaling as desired, to give each city an overall rating: combined usefullness - cost.
Example of scaling equation:
gold output *1 + production*2 +science*2 + #useful luxuries*8 -happinesscost*5
Order this list.
Now, upon capturing a new city, we merely apply our equation. If the city is better than our worst city, we add this city to our empire and burn our worst city down. If this city is not, we burn it down.
Sadly some cities are non-burnable, and I recommend giving them to other civilizations if they are at the bottom of the list.
This is how you continuously improve your civilization while maintaining the same happiness levels.
Usually this strategy desires burning down any puppet city without a collosseum, as you cannot order puppet cities to build them without taking an additional happiness hit for control. Don't even try to build a courthouse, its impossible.
Your happiness consultant,
Smote
You're probably filled to the brim with conquered cities, and wanting to add that next juicy city to your empire.
Well, additional advancement will only happen through more efficient use of population/cities. So while before this cap, any old city near 1 luxury was acceptable, our standards have improved.
Now, we rate every city in our empire. Gold output/production output/science output/# useful luxuries vs happiness cost of keeping the city. Use whatever scaling as desired, to give each city an overall rating: combined usefullness - cost.
Example of scaling equation:
gold output *1 + production*2 +science*2 + #useful luxuries*8 -happinesscost*5
Order this list.
Now, upon capturing a new city, we merely apply our equation. If the city is better than our worst city, we add this city to our empire and burn our worst city down. If this city is not, we burn it down.
Sadly some cities are non-burnable, and I recommend giving them to other civilizations if they are at the bottom of the list.
This is how you continuously improve your civilization while maintaining the same happiness levels.
Usually this strategy desires burning down any puppet city without a collosseum, as you cannot order puppet cities to build them without taking an additional happiness hit for control. Don't even try to build a courthouse, its impossible.
Your happiness consultant,
Smote