Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,216
We all know the problem, Victory is assured, but it's a chore to actually get all the way to the actual victory condition, and all the while you have to micro-manage every city while you slog your way through the long and tedious path to a SV. All the other civs are reduced to impotence. You might as well end the game there, except it seems so arbitrary.
So my thoughts turn to chess. In chess, it is regarded as very bad manners to play on to checkmate when you have no hope of saving the game. You resign when the writing is on the wall. What's needed is some mechanic by which the AI civs throw in the towel when it is inevitable that the human has won.
For example - a wild card called "End of History". Only available in the very late game. If you have this slotted, you win if your player score is more than three times the score of the next highest civ. Essentially, the other civs collectively shrug and concede that you are the top nation (pace Fukuyama).
So my thoughts turn to chess. In chess, it is regarded as very bad manners to play on to checkmate when you have no hope of saving the game. You resign when the writing is on the wall. What's needed is some mechanic by which the AI civs throw in the towel when it is inevitable that the human has won.
For example - a wild card called "End of History". Only available in the very late game. If you have this slotted, you win if your player score is more than three times the score of the next highest civ. Essentially, the other civs collectively shrug and concede that you are the top nation (pace Fukuyama).