how to instigate a war between other civs

danahata

Chieftain
Joined
Jul 29, 2002
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Anyone know a good way to get the other civs to start fighting each other? Everyone is at peace and it sickens me.

I don't have the tech for mutual protection pact yet.

Dana
 
That's something we could do in Civ 2 - and something in history the Btitish specialized in doing especially during the Napoleonic Wars - paying Prussia or Austria to fight France.

Can't do it in Civ 3.

I feel your frustration.
 
Can't you negotiate an alliance against another civ, paying them if necessary to secure the deal? (Of course, they may do nothing in the war anyway - I've had some pretty useless MPP 'help' :))

Of course it's cheaper if you're at war, which isn't unreasonable - I think Britain was at war with the French themselves whenever they subsidised the Austrias etc.
 
Nope. I've offered everything on the bargaining table, including all of my cities. "They would never accept such a deal."

I was thinking maybe there was some way to hack the saved game file to modify the statused between the civs?


Dana
 
You must be at war with one civ first, then you can form an alliance against them with second civ. Otherwise "they would never accept such a deal".
 
Originally posted by Gen
You must be at war with one civ first, then you can form an alliance against them with second civ. Otherwise "they would never accept such a deal".
no you don't, it's just more expensive if you're not at war.

Why don't you instigate the attack. Either that or sit in peace and build your forces, they always declare war on each other sooner or later.
 
one way to get a war started is to give a UU tech to one of the comps. Once a comp gets a UU tech, war will break out everywhere. Make sure you get a per turn payment though! You can also subsdize one comp by giving it lots of trade deals. This will pump up his enonomy more than the others. Make sure you slam him after 20 turns and make the payments on a per turn basis.

slamming means to cancel all your trade deals on the same turn after the 20 turn duration has expired....
 
Depends on the difficulty to determine how often they will spontaneously declare war. On monarch I have seen the ENTIRE world declare war on one civ in just 2 turns, however I have also seen the game last until we had MA to see anyone but me declare war...

Depends on resources, terrain, techs, power, culture, anything can trigger wars between comps.

One thing that worked better than I could've hoped was using a stealth bomber between two civs, they declare war on each other probably thinking it was the other one...
 
I agree, I've found that playing at the higher levels, the rivals are overall, more aggressive both to you and to the AI civs.



Originally posted by Fistandantilus
Depends on the difficulty to determine how often they will spontaneously declare war. On monarch I have seen the ENTIRE world declare war on one civ in just 2 turns, however I have also seen the game last until we had MA to see anyone but me declare war...

Depends on resources, terrain, techs, power, culture, anything can trigger wars between comps.

One thing that worked better than I could've hoped was using a stealth bomber between two civs, they declare war on each other probably thinking it was the other one...
 
As soon as AI gets nationalism, they will invite you to join an MPP, accept all of them and declare war with the strongest but furthest rival. In just a few turns, you will have a world war. Before nationalism, you have to purchase each civ's participation.
 
The larger the map with more civs the more likely a (world) war is gonna start, especially if the map is loaded with civs like Germans, Aztecs, Zulus, Japanese, etc. An alternative is to edit the rules so that every civ has the highest aggression and every civ has only offensive units on "build often" option...the results can be entertaining.
 
Go to war yourself..... once the ball starts rolling, everybody will start killing eachother.
 
If nobody has ROPs or MPPs yet then one neat trick is to declare war with the furthest civ from you. When he starts trooping through other civs territory to get to you, he will (hopefully) incite war with that guy, then just buy an alliance from your neighbor and as they go trooping across other civs the same thing will happen. Within a short time, the whole world will be at war and you can sit back and laugh. At least until they all figure out you've been manipulating them and they all gang up on you....
 
Yeah, best way is to declare war yourself, sign an alliance, and then simply sue for peace after the 10-turn deadline. They won't let you talk to them before that, but afterwords they're almost always peace-inclined.
 
Originally posted by papamaverick
Yeah, best way is to declare war yourself, sign an alliance, and then simply sue for peace after the 10-turn deadline. They won't let you talk to them before that, but afterwords they're almost always peace-inclined.
Pretty much what the AI does, goes to war, makes an alliance with me against 3rd party, then soon after, breaks alliance and makes peace with 3rd party, leaving me in war.
 
That's very true. I did that once, got myself into a tangle. I never accepted those again. And glad, too. England wanted me to sign up against the Iriquois. I didn't. Few turns later, they made peace.
 
Originally posted by danahata
Anyone know a good way to get the other civs to start fighting each other? Everyone is at peace and it sickens me.
Dana

It seems as if the world is in equilibrium. You must break the status quo. Declare war.
 
One good thing to do if you get war declared on you and you don't want to go to war (and it's a reasonably far enemy) is to go find the strongest other civ and pay them whatever they need (even lots of gpt) for a military alliance against the dude who declared war on you. Then it's quite likely this strong civ will drag a number of other civs on its side...

Happened to me in this huge map game. Russians, on another island, demanded an important tech, I refused, they declared war. Since they were on a different continent I didn't give two hoots about being at war with them. I can cope with the occasional under-teched ship landing on my land, that's what cavalry is for :-) But I was worried they would co-opt the americans (big civ as strong as me - but of course with more units already built - on the same continent, and I have a huuuuuuge border with them) into joining them. So I went to the americans, and gave them all my money and gpt to join the war. They joined. Soon they got the french, a big meanie on the Russians' continent, to join, as well as a couple other unimportant civs... About 40 turns later the russians were destroyed by the rampaging french forces :-)

Moral of the story? If you go to war, buy lots of big allies...

Daniel
 
Originally posted by Neomega
Go to war yourself..... once the ball starts rolling, everybody will start killing eachother.

totally agree! :D i usually don't worry about how to instigate wars, but that my allies might beat me to the cities i want. in which case, i might also declare war on them. :lol: (heh, i never aim for the diplomatic victory anyway!)
 
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