How to keep people Happy

alpha one

Jarl
Joined
Apr 30, 2002
Messages
41
Location
Bergen, Norway
Keeping the people happy is an important thing in Civ III. An unhappy people means civil-disorder and maybe anrachy.

there are many different ways to keep people happy:
- stay out of wars under democracy an republic.
- provide luxuries.
- have military police in your city under communism, despotism and monarchy.
- build religious improvment.
- not use forced labourer.

The best way is to use a combination off all five.

If enyone else has know other ways so pleas tell about them.
 
Originally posted by alpha one
Keeping the people happy is an important thing in Civ III.
I think you are mixing keeping people happy and keeping people from being unhappy.

While the former (strategies for which you wrote) leads to better score (and should be used when milking a game), the other one leads to better efficiency (more income/science) and will probably result in a faster finish.

IMHO, the second option is more important. A matter of preference and need, though. ;)

On topic: one more thing you can do to keep people happy is not draft.

Another thing, it's often good to wage out luxuries and lux tax to see which one you should use.
For example, if increasing lux tax by 10% would result in a loss of 30 gpt, but you could buy a luxury from one of the other civs for less than that, you probably should... if the luxury is sure to provide you with as many happy faces as lux tax.
 
The key to make them happy is to gain 8 luxuries and build a market in all cities. With 8 luxuries and a market, you can keep a city of size 12 all happy without any other kind of improvement.:)
 
Thanks for the reply.
I have not plaied this game for more then 3 months so I'm not yet fammiliar with all the game options. So I want to ask:
- what is lux tax, and how can you increase/decrease it?
 
Commerce generated by your empire goes three ways: one part is invested in science, another part goes into entertainment of citizens while the rest adds to your treasury.

The second (entertainment) part is usually referred to as lux tax, because you can set it to a percentage just like taxes and science (you do this from the domestic advisor screen, below the science slider). It is also sometimes referred as just lux, the tax is added to differentiate it from actual luxuries found on the map (silks, incense etc.).

Lux tax is used in the later parts of the game, when your cities grow very large and you need more happy faces, or to increase your score when you don't need as much treasury. On higher levels you will, however, need to use it early on to prevent civil disorder caused by city size.
 
I have always tought it was entertainment wages, so i didn't understand what you ment with lux tax.
I've tried a game on Regent but i did go bust after about 3000 years. How do you manage to win on Regent and higer levels?
 
Define "went bust". :) They AI crushed you or...?
 
bust:
- my people were rioting.
- 3 of 7 civilization were at war against me because i didn't want to pay tribute.
- barbarians were pillaging my cities all the time
- I had no money
- I did not give up the game and didn't make peace with my enemies and were destroyd
 
Well, you should probably write your current strategy in detail. Something is obviously wrong with it. ;)

To start it off... How agressively do you expand? Do you try to play a peaceful game or are you a warmonger? When do you switch governments? What do you build in your cities during the first two ages? How much of it is for military purposes?
 
I could have made this strategy article since the first day I played Civ III.
 
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