If you like to fight wars within the same eras, it is difficult to do that in Quick and Normal modes. Epic and Marathon modes are good for you to fight and REALLY build your civilization.
Epic and Marathon increase the tech and culture cost which is understandable, but these modes also increase the unit and building production costs. Is it better if the production costs be lowered somewhat so you can actually build a single Longswordman in a reasonable amount of turns? Lower production cost for buildings would affect the science and culture accumulation too, so how can this be modified?
Personally, I like Epic mode more than the other ones. Quick & Normal are so fast that your units are obsolete quickly. Marathon is terrible because I am not going to wait ~40 turns for Pottery and 75 turns to get my first social policy...
Epic and Marathon increase the tech and culture cost which is understandable, but these modes also increase the unit and building production costs. Is it better if the production costs be lowered somewhat so you can actually build a single Longswordman in a reasonable amount of turns? Lower production cost for buildings would affect the science and culture accumulation too, so how can this be modified?
Personally, I like Epic mode more than the other ones. Quick & Normal are so fast that your units are obsolete quickly. Marathon is terrible because I am not going to wait ~40 turns for Pottery and 75 turns to get my first social policy...