How to make peaks passable??

wicked_1

Chieftain
Joined
Jan 4, 2006
Messages
13
Can someone give me instructions how to make peaks passable for all land units.. its really anoying to go around mountains.. I mean Hannibal moved elephants across Alpes... :D it should be simple to do... but I didnt find how to do that.. help please..
 
Hannibal went through the alps, but you can't ride an elephant over everest. I understand that peaks are annoying, but if you look at the size and rarity of them, they're impassable for a reason.
 
So, what's really needed is an extra mountain type called Mountain that's passable. It's strange that they didn't add it from the start.
 
RobO said:
So, what's really needed is an extra mountain type called Mountain that's passable. It's strange that they didn't add it from the start.

Or maybe what we need is a soldier that can cross mountains and maybe (or maybe not) other terrains without penalties. Kinda like the Alipine's from Civ II! :D
 
I tried altering the terraininfos.xml but in the game it still shows peaks as impassable and wont let me move onto them.
 
RogerBacon said:
In terrainInfos.xml find TERRAIN_PEAK and change
<bImpassable>1</bImpassable>
to
<bImpassable>0</bImpassable>

Roger Bacon

No, that doesn't work.. if you look at the files, for TERRAIN_PEAK that tag is already set to <bImpassable>0</bImpassable> by default... so its still impassable, and its not logical cause its set to impassable=0 ..

someone has solution that works?!
 
If you set bCanMoveImpassable to 1 for all land units that should make peaks passable. But it will also make all other impassable terrain passable, if any.
 
wicked_1 said:
No, that doesn't work.. if you look at the files, for TERRAIN_PEAK that tag is already set to <bImpassable>0</bImpassable> by default... so its still impassable, and its not logical cause its set to impassable=0 ..

someone has solution that works?!

Oh, I'm using the terraform mod which enables workers to enter peak squares and I thought it was because impassable was set to zero. I'd forgotten that it was only workers that could enter that square

snarko said:
If you set bCanMoveImpassable to 1 for all land units that should make peaks passable. But it will also make all other impassable terrain passable, if any.

Are there any other types of impassable terrain other than peaks?

Roger Bacon
 
RogerBacon said:
Are there any other types of impassable terrain other than peaks?

Ice. But that's on water.

I wrote it because it's possible to make more terrains that are impassable.
 
Haarbal said:
ice is passable for subs, so if you compare everything from the subs, with another sea vessel, the solution is in there (somewhere)

That solution is exactly what I've already posted :p
 
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