I read in this forum somewhere that caste system is the warmongeror's best tool for managing captured cities. I assume this to mean the following:
- Since new cities will have maintainance costs and will not generate income, they will drain my economy and therefore lower my research
- Therefore, get caste system and force 2 merchants who will generate +6 commerce between the 2 of them, transforming the city from a commerce drain (minus) to breaking even or even generating + commerce
Is this correct?
My question is: whenever I do so I invariably starve my new new cities, turning them into mediocre cities with no production to speak of. Is there something I am missing?
Also, is it desirable to starve captured cities, i.e. drain those citizens who want to rejoin their motherland.
- Since new cities will have maintainance costs and will not generate income, they will drain my economy and therefore lower my research
- Therefore, get caste system and force 2 merchants who will generate +6 commerce between the 2 of them, transforming the city from a commerce drain (minus) to breaking even or even generating + commerce
Is this correct?
My question is: whenever I do so I invariably starve my new new cities, turning them into mediocre cities with no production to speak of. Is there something I am missing?
Also, is it desirable to starve captured cities, i.e. drain those citizens who want to rejoin their motherland.