RoboEmperor
Chieftain
- Joined
- Aug 16, 2018
- Messages
- 28
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I've done 0 city state and other AI stuff. Does this stuff really make a 600 beaker difference by turn 270?
Doubling 8 cities sound nice at first but i found that it takes like 40 turns to build even one campus after 8 cities so I figured what's the point if it's gonna take 200 turns to get it producing decent science.
Already using Pingala.
I have been neglecting builders. I will give that a try. Traders, builders, and Industrial Zone AoE
I've done 0 city state and other AI stuff. Does this stuff really make a 600 beaker difference by turn 270?
Doubling 8 cities sound nice at first but i found that it takes like 40 turns to build even one campus after 8 cities so I figured what's the point if it's gonna take 200 turns to get it producing decent science.
Already using Pingala.
Ok! So my new build order is
Campus->Campus Buildings->Commercial Hub->Commercial Hub Buildings->Theatre District->Theatre District Buildings for every city, and if everything is built or not unlocked yet go Builder until all the workable tiles are improved and then move onto traders and settlers.
Food/Production ratio is 1:1 ideally for every city. I neglected food too so my cap city was 5 pop the entire game while the ones around him were 10.
I think I will build IZs though. I did notice a significant difference in production in a city with the IZ.
For the record, my goal isn't science victory. It's turbo Giant Death Robot and kill everyone with a big of a tech gap as possible. So I'm saving some of my trees to build him asap.
If you're taking 40 turns to build campus that tells me you have issues with micromanaging your citizens in your city screen
Contemplate.go Builder until all the workable tiles are improved
[...]
my cap city was 5 pop the entire game while the ones around him were 10.
It wasn't 8 by 100, but it was like 6 by 100. I built settlers when I had no buildings to build. I probably will stick to my way for now cause I think expanding before getting an IZ out might be a mistake due to district cost and such. And I don't want to do that district locking thing.
Getting some holy sites to gain faith even when you don't found a religion is a good idea so you can buy great persons with faith.
Try a mix with culture districts first in some cities. You'll get faster to better governments with more cards.and then have them all start constructing campus and campus buildings and then culture.
Sell luxuries to AI, even strategic ones, if they're fighting among each other, chop bonus resources (copper, crabs). Take lump sum loans from AI for gpt if you have what to buy now. Little but now is more than more but later. And when you get to commercial hubs/harbours and trade routes, you start swimming in gold. Envoys in Commercial CS help as well. And if you find a target AI, you can slot in Raid card and go pillaging. You don't even need to conquer, just get some horses and pillage them blind. That will solve all your science, gold and faith problems. Or most of them. Pillage and raid. And when you're done, make peace and ask for whatever gold and gpt is left for them.One question though, how do you handle gold? I build commercial 2nd because I need it for my gold upkeep.
Don't underestimate the power of the City States!Goddamn Civ and their stupid city states. What do city states got that my cities don't? I hate relying on city states.
Moving Magnus into a city, getting an army of builders prepared so, that on the turn he's established they chop/harvest everything available for pop growth/production/gold, moving him out to another city on the same turn, the builders following or other builders already waiting there, and so on for every city of your empire.Whats a magnus grand tour?
The most I have got was about 2500 science per turn at about T200 but that is with a very good run.The secret to this is as followswhat am I missing?
Look at the stats above and tell me CS are not a big impact.I've done 0 city state and other AI stuff. Does this stuff really make a 600 beaker difference by turn 270?
Great attitude, even on a big map so many things can just slow you down... the biggest tips I guess are pillaging campuses late game can give you more than 500 science, and that is for each building.I play on small maps and the 2 science CS just doesn't happen reliably.
The only saving grace of the IZ is the coal plant. The coal plant is OP if you have decent adjacencies at all since you can crank out so much production with it. Also, to the OP, germany is extremely strong if you use hansa placement strategies (see my signature.) Production is a powerful yield and you can use it to run campus projects to get more great scientists and research.Frankly, you can skip IZ, as things are now, it's worth is very dubious and building it will only slow you down. Get right what you need instead. Unless you find a super-nice adjacency or play Germany.
No one in this thread can emphasize enough how important culture is. Culture is a second tech tree in civ6. Governments and policy cards are absurdly powerful things.You need theater squares as your second district and you should focus on great writers. They are +8 culture every time your recruit one and you need policy cards to boost science. You really can’t underestimate the power of culture when pushing science.
Every eureka has a condition to trigger it. You can see them in the tech tree on the techs themselves. After you play a few games, you get used to what they are - most of them are pretty easy, so this means that you can sort of form plans around them. Build a niter mine (eureka), build or promote 3 muskets (eureka) kill a unit with one of those muskets (eureka) etc. Since, as victoria points out, a eureka can be worth many hundreds of science, investing a little production on something you don't really need (like building a military engineer to lay down 2 forts) is still worthwhile.How do you intentionally trigger eureka's? All I know of is just Great Scientists.
The problem is that I only had science CS on my continent 1 out of 4 games now. Becoming Suzerain is easy. Finding a science CS is completely out of my control.