Deep_Blue
Knight
- Joined
- Aug 2, 2005
- Messages
- 750
I have this idea in my mind but I don't have any background about BTS modding, I had done some modding on CIV3 but I never tried modding CIV4.
My idea is to add new troops carrier unit for faster deployment of troops in enemy land. Being unable to move troops (like rifleman, infantry , cannons ..etc) fast enough in enemy land makes wars very tedious and time consuming and affects the fun part of the game. How many times you felt annoyed because you cannot move your cavalries stack 2 moves toward an enemy city just because they are slowed down by cannons and riflemen in their stack.
The answer to this is troops carrier unit, this unit carries un-mounted units (swords, Muskets , Infantry ..) and siege weapons.
I was thinking about adding the following units:
1.Wagon:
Strength: 0
Movement: 2
Prereq: Engineering
Cargo Space: 2
Upgrades to: Motorized Carrier
*Carries un-mounted units and siege weapons
**Cannot defend, when destroyed loaded units will be unloaded not killed.
2.Motorized Carrier:
Strength: 0
Movement: 2
Prereq: Industrialism , Oil
Cargo Space: 4
Upgrades to: Armored Carrier
*Carries un-mounted units and siege weapons
**Cannot defend, when destroyed loaded units will be unloaded not killed.
3.Armoured Carrier:
Strength: 16
Movement: 3
Prereq: Composites , Oil
Cargo Space: 6
*Carries un-mounted units and siege weapons
**Can only defend , doesn't receive defensive bonus, when destroyed loaded units will be unloaded not killed.
I think the following will be involved in such Mod:
1- Graphics modding
2- Tech modding
3- XML modding
As I said I am beginner in this and I don't know where to start and I need you help:
- What do I need for the described units above?
- What are required modding steps?
- Where to start learning about the required modding steps?
- How can I trigger units unload when the carrier is destroyed? and is this possible to Mod?
Any Info / suggestions will be very appreciated.
My idea is to add new troops carrier unit for faster deployment of troops in enemy land. Being unable to move troops (like rifleman, infantry , cannons ..etc) fast enough in enemy land makes wars very tedious and time consuming and affects the fun part of the game. How many times you felt annoyed because you cannot move your cavalries stack 2 moves toward an enemy city just because they are slowed down by cannons and riflemen in their stack.
The answer to this is troops carrier unit, this unit carries un-mounted units (swords, Muskets , Infantry ..) and siege weapons.
I was thinking about adding the following units:
1.Wagon:
Strength: 0
Movement: 2
Prereq: Engineering
Cargo Space: 2
Upgrades to: Motorized Carrier
*Carries un-mounted units and siege weapons
**Cannot defend, when destroyed loaded units will be unloaded not killed.
2.Motorized Carrier:
Strength: 0
Movement: 2
Prereq: Industrialism , Oil
Cargo Space: 4
Upgrades to: Armored Carrier
*Carries un-mounted units and siege weapons
**Cannot defend, when destroyed loaded units will be unloaded not killed.
3.Armoured Carrier:
Strength: 16
Movement: 3
Prereq: Composites , Oil
Cargo Space: 6
*Carries un-mounted units and siege weapons
**Can only defend , doesn't receive defensive bonus, when destroyed loaded units will be unloaded not killed.
I think the following will be involved in such Mod:
1- Graphics modding
2- Tech modding
3- XML modding
As I said I am beginner in this and I don't know where to start and I need you help:
- What do I need for the described units above?
- What are required modding steps?
- Where to start learning about the required modding steps?
- How can I trigger units unload when the carrier is destroyed? and is this possible to Mod?
Any Info / suggestions will be very appreciated.