How to mod FFH2 ?

cromcrom

Cernu
Joined
Nov 11, 2005
Messages
268
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Chateauroux
Hi,

I would like to mod FFH2. Is there a way of doing this without uploading the WHOLE mod?

I think I could do that through mod mod stuff. Could it be possible to have a bit of explanation on how to do that?
That would be great.

Thanks in advance.
 
Basically, you'll just need to provide the files you alter, and users can either overwrite their installation or duplicate it and apply the mods to it. If you look in the modular Fall from Heaven thread in this very subforum, Xienwolf has created a load of modules using the modular XML added in BtS to make teeny tiny components which effectively just insert extra lines of XML into the base ones when they're loaded. Can't do this with any python changes or SDK work, but you can do a lot with XML alone.

The sticky thread in the main FfH forum details the FfH-specific additions to the various files, and will explain FfH concepts if you're even vaguely familiar with how BtS mods in general work. I've not (yet) gotten round to doing any mod-modding, but I've picked up quite a lot about how it's done from reading posts by Kael, Magister Cultuum, xienwolf and others over the last few months. If you've got any capacity for coding, XML is incredibly straightforward to modify since it's very transparent how everything works, and you can usually find an example elsewhere in the files of something similar to what you're trying to do. If you've got specific questions about how to achieve something, the forum is usually pretty quick to come up with suggestions :)
 
Thanks a lot. I guess I will go for the overwriting of files. I am already used to xml modding, and can do a bit of basic art...

Take care.

If you have a specific idea for something to mod and need to know where the relevant files are - just ask. There's normally someone around here that'll be able to answer fairly quickly.
 
FFH also comes with an .xlsm file set up as an XML editor. From it you can easily edit most of the XML files. (Actually, you change the spreadsheet and then export as a CIV4 XML file.)

It is compatible with modular modding, in that you can use the editor to generate a modified file and then cut/paste the bit you'll need.
 
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