Ok good to know thankyou. Please, please do add a switch to increase marines, tanks, pop units and regular buildings HP - I for one would be so grateful! My intention is simply to make it much harder to just roll over an empire by bombarding every planet to dust in one turn. IMO, it should take 4 or 5 turns to obliterate a planet - and even then troops should mostly remain. That, in turn, would make bio-weapons more relevant to the game.
1) When ships bombard a planet is there a to-hit chance? What i mean to say is; can ships 'miss' when you click 'bombard' on the bombardment screen? If so, could I mod that chance and greatly reduce the 'to-hit' chance?
2) What does applying armor to defensive buildings do exactly? Does it increase these buildings HP in the same way as armor? (I.e. +50% hp from titanium to tritanium?)
3) I'd also love to make ship experience more relevant to the game - by significantly increasing the XP granted for destroying enemy ships. Is there an existing config for this?
4) Also - I'd love to see random events made more relevant. So often the random events effects are utterly marginal. (like earthquake - destroys one building. Big deal) I'd love to see space monsters scale as the game progresses, and occur more often. It would be good to see bad events hit the largest empire harder, and benefit weak empires more. Is this possible?
5) Antareans - is there a way to make them less.... random? As with the random events, IMO it would be so much better if they consistently attacked the empires doing the best. As is, they seem very random, and your mod only seems to make them attack with bigger fleets.
Thanks for an excelent mod, Rocco!