How to mod the look of a city?

Estebanium

Prince
Joined
Oct 16, 2014
Messages
483
Location
Germany
I just want to change the texture that is responsible for cities and I am not able to implement a custom one. So I ask for help and ask how to mod the look of a city.

4GbxelR.jpg


So this is the City of Greece. I know that, or I hope so, the texture "medit_anc_city_diff.dds" is responsible for the look of the city. The modinfo looks like this:
Spoiler :

<?xml version="1.0" encoding="utf-8"?>
<Mod id="3b546fe4-04cb-4e5e-a21c-fb2219a375623" version="1">
<Properties>
<Name>City Test</Name>
<Teaser>Testing Textures of Cities</Teaser>
<Description></Description>
<Authors>Estebanium</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="4bbca84714c157d7dab56bdac333c885" import="1">Buildings/medit_anc_city_diff.dds</File>
</Files>
</Mod>

Just for testing I shifted the texture color to pink, so I can see a change if it is working, but unfortunately there is no difference in the city.

What do I wrong?
 
If it was going to work, you'd need to check the "Reload Landmark System" box. But it might require you to manually copy the texture to your Assets folder (doesn't matter where) and set "LooseFilesOverridePAK = 1" in your config.ini.
 
Ah thank you. I will give it a try. I hoped that it would be possible to do this via a mod, but for me it seems like Civ is very picky with this. So the loosefile thing is only affecting files that were moved to my assets folder?

Moderator Action: Moved to the main forum where questions go.
 
Update: I was not able to see a change in the texture, after activating Reload Landmark System.
Thanks to the LooseFilesOverridePAK = 1 and the copy of the texture in the CIV install folder, I was able to see a change, but this was not related to the mod. If I deactivated the mod, the texture is still changed. Question is, why it is not possible to do it on the mod-way.
 
Didn't JFD mod how a city looks by using a dummy improvement for the Incas?
 
I don't. I am very unexperienced with fxsxml and gd2's and I don't want to take time into a project, what is not possible at the end.
 
You can do dummy improvements, yes. But then you have to size it up fairly large to cover up the city.

Depending on what you're doing, you could release this as a DLC-style mod, like Enhanced UI, that is copied to the Assets folder manually. You could even make a simple installer/uninstaller to make it easy for your users.
 
Yes I think that I am going to release it as a DLC Mod, if that is possible what I have in mind.
 
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