How to mod trade on ocean?

ThaDutch

Chieftain
Joined
Dec 29, 2013
Messages
1
Hey!

I like playing TAM. I know it's a long closed project, but i would like to do a little modding for my own sake!

What i would like to do is to make trade available over oceans. What files do i need to edit to do so and how do i need to edit those? Making this trait available when developing a new tech e.g. "Commerce"(in TAM), would just make it better :)

Also, is there any way to make "Custom Scenario" start with 24 players instead of standard 11-ish? What i mean is that i hate to make all 24 players available to start, but i would like to predefine those 24! If that could be possible?

Thx in advance!

ThaDutch!
 
in XML/Technologies/CIV4TechInfos.xml file, look for the TECH_ASTRONOMY entry. There is a combination of tags like this:

Code:
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrainTrade>1</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>

Replicate it to the Tech you want and close this one <TerrainTrades/>.

in XML/GameInfo/CIV4WorldInfo.xml, look for the WORLDSIZE_HUGE entry. It has a tag <iDefaultPlayers>11</iDefaultPlayers>. Change the value as needed. It will open the number of slots you want. However, I don't know how or even if you can set them to predetermined civs.

If you play the same map all the time, then you could save it as a scenario with exactly the same civs etc.

Oh ... and :band:

Welcome to CFC!
 
Hey!

I like playing TAM. I know it's a long closed project, but i would like to do a little modding for my own sake!

What i would like to do is to make trade available over oceans. What files do i need to edit to do so and how do i need to edit those? Making this trait available when developing a new tech e.g. "Commerce"(in TAM), would just make it better :)

Also, is there any way to make "Custom Scenario" start with 24 players instead of standard 11-ish? What i mean is that i hate to make all 24 players available to start, but i would like to predefine those 24! If that could be possible?

Thx in advance!

ThaDutch!

Man! Another TAM fan! :eek: That's a rare breed nowadays.
Indeed, TAM was weird on custom maps as boats could roam all around the oceans, but trades weren't possible.
 
Thx a bunch! Though i haven't tried it out yet...

Is there any way to make research go a lot slower? Also, how and where can i edit the timespan, so it will start e.g. 10.000 BC instead of 5.500 BC?
 
Man! Another TAM fan! :eek: That's a rare breed nowadays.
Indeed, TAM was weird on custom maps as boats could roam all around the oceans, but trades weren't possible.

True that! ;/ It's very annoying on custom maps...
 
Thx a bunch! Though i haven't tried it out yet...

Is there any way to make research go a lot slower? Also, how and where can i edit the timespan, so it will start e.g. 10.000 BC instead of 5.500 BC?

You've changed name or what? :D

GlobalDefines.xml, directly under the XML folder. Look for <DefineName>START_YEAR</DefineName>. A negative value means BC.

EDIT: to slow down research, look for <iResearchPercent> (How fast technologies are researched) in the file CIV4GameSpeedInfo.xml (folder GameInfo). Adapt the speed you prefer by comparing the values in them.

Also, in the file CIV4WorldInfo.xml (same folder), there is a tag <iResearchPercent> per world size.
 
Thx a bunch! Though i haven't tried it out yet...

Is there any way to make research go a lot slower? Also, how and where can i edit the timespan, so it will start e.g. 10.000 BC instead of 5.500 BC?

Another TAM fan? :confused:
It's fantastic to see there is an underground fanbase of that mod.

Regarding to slower tech pace without modifying tech cost of each tech, find in your TAM Assets folder, the XML folder and then CIV4GameSpeedInfo.xml and chance the values in those brackets:

Code:
<iResearchPercent>Values</iResearchPercent>

to your guise. Normally, it's 100 for Normal Speed, 150 for Epic and 300 for Marathon. Meaning Normal Speed has the normal tech cost and marathon three times the cost because three times the number of turns. For normal speed, put 200, you get twice as costly techs. The changes are immediate once the file is saved. XML modifications are easy.

Good luck.

EDIT: Aw sh-t. I again got beaten...
But that's true tech cost are having another successive multiplier per map sizes...but gamespeed multiplier is sufficient for his necessity.
 
Who or what is a TAM? :confused:
 
You've changed name or what? :D
LoL! Yeah i apparently did! hehe... I supposedly had an old account on this website and i either go for ThaDutch or ThaDoews if the otherone is allready taken... haha...
I'll stick to ThaDoews now - saved this in browser ;)


GlobalDefines.xml, directly under the XML folder. Look for <DefineName>START_YEAR</DefineName>. A negative value means BC.

EDIT: to slow down research, look for <iResearchPercent> (How fast technologies are researched) in the file CIV4GameSpeedInfo.xml (folder GameInfo). Adapt the speed you prefer by comparing the values in them.

Also, in the file CIV4WorldInfo.xml (same folder), there is a tag <iResearchPercent> per world size.
Thx a bunch! I'll try this :)


Another TAM fan? :confused:
It's fantastic to see there is an underground fanbase of that mod.

Regarding to slower tech pace without modifying tech cost of each tech, find in your TAM Assets folder, the XML folder and then CIV4GameSpeedInfo.xml and chance the values in those brackets:

Code:
<iResearchPercent>Values</iResearchPercent>

to your guise. Normally, it's 100 for Normal Speed, 150 for Epic and 300 for Marathon. Meaning Normal Speed has the normal tech cost and marathon three times the cost because three times the number of turns. For normal speed, put 200, you get twice as costly techs. The changes are immediate once the file is saved. XML modifications are easy.

Good luck.

EDIT: Aw sh-t. I again got beaten...
But that's true tech cost are having another successive multiplier per map sizes...but gamespeed multiplier is sufficient for his necessity.
Thx a bunch! :) Yeah! I have actually never played the vanilla Civ4 or newer Civ games... I have only played TAM :P


This i TAM - The Ancient Mediterranean Mod :)

http://forums.civfanatics.com/showthread.php?t=178241

It DO need a few corrections and work on it has stopped long ago, but i really like this mod! - It only works with Civ4 BtS....
 
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