Spatzimaus
Mad Scientist
Strange title, I know. I'm making a mod to include some future eras, for a truly Epic game. There's six eras in the existing game, I want to add three more based on the Alpha Centauri game. The problem is, I need to keep players from consistently winning before they reach these eras; in the current game, it's just a bit too easy to win by the early modern era.
So, the question: How can I tweak the game such that the existing victory conditions can't be reached quite as quickly?
Here's what I've got so far.
SPACESHIP: Replaced with a Transcendence victory at the end. Completing the spaceship instead unlocks a series of Centauri techs for all civilizations at the same time.
CULTURAL: instead of three cities of 50k, have it be (1 city of 100k and 4 of 50k).
DIPLOMACY: No nation can have more than 33% of the total votes from population, so that you can't just vote yourself a win. Completing spaceship parts or some future improvements and wonders gets you extra votes that can go above this cap, but even with all of these you can't have more than 50% of the total.
CONQUEST: Unchanged, obviously. Dead is dead.
DOMINATION: This is the tough one. The only way to keep military powers from rampaging across everything by the modern era would be to make military less effective on offense. Specifically, I was thinking:
> When fighting outside cities, add to strength based on the cultural ownership percentage of the tile. Border tiles might only give an extra 5% to the owner, while 100%-owned tiles could add up to 20%. Neutral ground, of course, favors no one.
> Cultural boosts to city defense go in 20% increments; increase this to 25% or 30%.
> Make bombardment less effective, so that you can't remove more than half of the defensive bonus of a city (similar to how aircraft can't remove more than half of a defender's HP now).
Any suggestions?
So, the question: How can I tweak the game such that the existing victory conditions can't be reached quite as quickly?
Here's what I've got so far.
SPACESHIP: Replaced with a Transcendence victory at the end. Completing the spaceship instead unlocks a series of Centauri techs for all civilizations at the same time.
CULTURAL: instead of three cities of 50k, have it be (1 city of 100k and 4 of 50k).
DIPLOMACY: No nation can have more than 33% of the total votes from population, so that you can't just vote yourself a win. Completing spaceship parts or some future improvements and wonders gets you extra votes that can go above this cap, but even with all of these you can't have more than 50% of the total.
CONQUEST: Unchanged, obviously. Dead is dead.
DOMINATION: This is the tough one. The only way to keep military powers from rampaging across everything by the modern era would be to make military less effective on offense. Specifically, I was thinking:
> When fighting outside cities, add to strength based on the cultural ownership percentage of the tile. Border tiles might only give an extra 5% to the owner, while 100%-owned tiles could add up to 20%. Neutral ground, of course, favors no one.
> Cultural boosts to city defense go in 20% increments; increase this to 25% or 30%.
> Make bombardment less effective, so that you can't remove more than half of the defensive bonus of a city (similar to how aircraft can't remove more than half of a defender's HP now).
Any suggestions?