- Jan 17, 2017
I figure it doesn't make sense to hard code my text and I want to use. However I don't know how to make that second parameter show the text in the appropriate language from the localized text. I searched for Localized in the existing Lua, without success, and I can't find any reference to it in the Lua Objects lists so please help, because I'm lost (again).
Game.AddWorldViewText(0, sPopup, iX, iY, 0)