How to Rotate the view?

Nomad_Wanderer

Chieftain
Joined
Nov 4, 2001
Messages
20
There was a way to rotate the view... You held down a key and could turn the camera left and right.. Pretty much get a 360 degree view.

Does anyone remember how to do this?
 
I use Ctrl-arrow keys as Ozzy describes. For the full fly-around mode you'll want to search for "flying camera" mode in the forum. I don't know how, my cheap graphics chipset would wilt under the strain.
 
I would love to have the same camera angle as in Civ3.

I know I can tilt it to show it with an angle, but the problem is that when I zoom out the view gets increasingly top-down, and I want it 45 Degrees. Any way to solve this? I like a bit zoomout to see more of the map....
 
Ctrl left or right arrow locks camera at 45 degrees each way, now hold shift and use can use the arrow keys to flip it another 45 degrees
 
Yeah, but I want 45 degrees both dimensions. The first is easy and done with ctrl arrow. But when i zoom out the view gets increasingly top-down (do you see what i mean? You just see peoples heads). I want that too to be 45 degrees.
 
madman1981 said:
Yeah, but I want 45 degrees both dimensions. The first is easy and done with ctrl arrow. But when i zoom out the view gets increasingly top-down (do you see what i mean? You just see peoples heads). I want that too to be 45 degrees.


The amount of relative distortion you would get with distance would become huge as you zoomed out, that's why the picture shifts to directly overhead when you zoom way out.

If you did not, there would be a reverse-Mercatur projection going on, where the tiles near to you would be relatively huge, and the tiles far away would converge into tiny-ness. In order to keep distance-related perspective changes down to a minimum, they kept it proportionally size-similar by making you top-down when you zoom out.
 
I still would like some control over it. Is it not possible to adjust the degree of the tilt? It doesn't really matter that much if the squares farthest away are smaller, I wouldn't overdo it anyway. I would just like to see more of the map without having to watch it from above like Civ1. Right now it feels like playing Civ3 in a very low resolution when I'm not zooming all the way out...
 
No ideas on how to get a tilted view from far? Any hacks or entries I can put in some .ini file?
 
madman1981 said:
No ideas on how to get a tilted view from far? Any hacks or entries I can put in some .ini file?

Go to Civ4Config in the Civ 4 folder, go to the 11th variable, that says Allow Camera Flying, and turn it on by changing the zero below it to a one. Then save, go to a game, and push cntrl+alt+f and you have total control over the camera, but cannot do any actions. Turn it off by repeating the command. Unfortunetly, the camera goes back to default and does not stay at the angle you put it on, but it is still useful.
 
What i want is a way to play top down from the most zoomed out view, but see the unit from the front. This is, have units lying down on the map like in Civ 1 rather than standing up on it. This would be the most strategic view imaginable, and this is a strategy game after all. Oh, and better yet, remove all 3D, which just works against the strategic aspect of the game.
 
Zombie69 said:
What i want is a way to play top down from the most zoomed out view, but see the unit from the front. This is, have units lying down on the map like in Civ 1 rather than standing up on it. This would be the most strategic view imaginable, and this is a strategy game after all. Oh, and better yet, remove all 3D, which just works against the strategic aspect of the game.
Ride that hobby horse, Zombie! Ride it! :lol:

I pretty much only use the global view for dotmapping, and I find the direct top-down, 2D view more useful for that than the old, skewed view of Civ II (I never played III).

As a long-time Civ fan, I appreciate Zombie's POV, for all that I tease him about it. But I think Firaxis would have had to invest a lot more money into making yet another map view available that, frankly, I think Zombie's in the minority for wanting. And as a couple of developers around here have asserted, the gaming world is going all 3D, and no one wants to work on 2D interfaces because it's a career dead-end. So, sadly, I think the chances of an old school 2D interface are remote.
 
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