<Nexus>
Traveler of the Multiverse
It's good to see that the obstacles seem to get smaller by time. It's no longer graphics, just 3D graphics, and that doesn't need to be done from scratch. I hope that this tendency continues 
A very far off question:
Does it seem possible to train Civ4 AI with machine learning? I know StarCraft2 does it and IIRC FreeCiv too.
I just asked ChatGPT about it and gave a very interesting summary. To my surprise it specifically mentioned Civilization

A very far off question:
Does it seem possible to train Civ4 AI with machine learning? I know StarCraft2 does it and IIRC FreeCiv too.
I just asked ChatGPT about it and gave a very interesting summary. To my surprise it specifically mentioned Civilization

Spoiler If you are interested... :
Yes! Some strategy games have experimented with AI that learns and improves by playing against human players. While they may not use large language models (LLMs) specifically, they often leverage machine learning, neural networks, or reinforcement learning. Here are some notable examples:
1. AlphaStar (StarCraft II - DeepMind)
Developed by DeepMind, AlphaStar was trained using reinforcement learning and supervised learning from human matches.
It reached Grandmaster level in StarCraft II by learning from human replays and playing against itself.
2. OpenAI Five (Dota 2)
A machine learning AI that trained by playing millions of matches against itself.
It surpassed top human players and even defeated professional teams.
3. Tesseract AI (Company of Heroes 3)
Uses machine learning to analyze human strategies and improve AI behavior dynamically.
The AI adapts to playstyles rather than using static pre-programmed strategies.
4. Total War: Arena & Creative Assembly Experiments
Creative Assembly has experimented with reinforcement learning for Total War AI.
AI can learn from past battles and adjust tactics over time.
5. Mini-AlphaGo (Go & Turn-Based Games)
Inspired by AlphaGo, some AI in turn-based games like Go or Chess continues to evolve by learning from human play.
6. AI in Online Strategy Games
Games like Clash of Clans and other competitive mobile strategy games use AI that adjusts defensive strategies based on previous attacks.
Some MOBA bots (like in League of Legends) use AI to learn player movements and improve over time.
Challenges of Learning AIs in Strategy Games
Balance Issues: AI that learns too fast can become unbeatable or exploit mechanics.
Computational Cost: Running complex learning algorithms in real-time is demanding.
Unpredictability: AI that adapts too much might lead to broken or frustrating gameplay.
Future of AI in Strategy Games
We might see AI generals in RTS games that develop unique tactics based on past games.
AI could personalize difficulty in 4X games like Civilization based on your playstyle.
Future strategy games could feature AI that mimics human-like strategic thinking instead of following pre-set patterns.
1. AlphaStar (StarCraft II - DeepMind)
Developed by DeepMind, AlphaStar was trained using reinforcement learning and supervised learning from human matches.
It reached Grandmaster level in StarCraft II by learning from human replays and playing against itself.
2. OpenAI Five (Dota 2)
A machine learning AI that trained by playing millions of matches against itself.
It surpassed top human players and even defeated professional teams.
3. Tesseract AI (Company of Heroes 3)
Uses machine learning to analyze human strategies and improve AI behavior dynamically.
The AI adapts to playstyles rather than using static pre-programmed strategies.
4. Total War: Arena & Creative Assembly Experiments
Creative Assembly has experimented with reinforcement learning for Total War AI.
AI can learn from past battles and adjust tactics over time.
5. Mini-AlphaGo (Go & Turn-Based Games)
Inspired by AlphaGo, some AI in turn-based games like Go or Chess continues to evolve by learning from human play.
6. AI in Online Strategy Games
Games like Clash of Clans and other competitive mobile strategy games use AI that adjusts defensive strategies based on previous attacks.
Some MOBA bots (like in League of Legends) use AI to learn player movements and improve over time.
Challenges of Learning AIs in Strategy Games
Balance Issues: AI that learns too fast can become unbeatable or exploit mechanics.
Computational Cost: Running complex learning algorithms in real-time is demanding.
Unpredictability: AI that adapts too much might lead to broken or frustrating gameplay.
Future of AI in Strategy Games
We might see AI generals in RTS games that develop unique tactics based on past games.
AI could personalize difficulty in 4X games like Civilization based on your playstyle.
Future strategy games could feature AI that mimics human-like strategic thinking instead of following pre-set patterns.