How to solve corruption & waste?

leovannys

Chieftain
Joined
Jan 23, 2003
Messages
1
I am having a big problem that the waste and corruption add up to 60% of my expenses each turn. I just can get out from it. Now I am in Republic and I have built courts which didn't help much. I tried to build the Forbidden City but it swithed to something else automatically :(

Can anyone help me?


Another problem is overpopulation. Now I am in republic and can't rush to kill them. What should I do? It's still growing while building settlers ....

Thanks
 
courts generaly just help with the money corruption or so i believe
 
Yes, general forum is great with FAQ and all. I myself have learned alot the last day by reading the FAQ and some strategies (and a little playing).
 
Funny how when Civ3 came out, there was a huge amount of *****ing from Civ2 veterans who weren't used to the new levels of corruption.

Now, most people just accept that only 1/3 or so of your empire will be genuinely productive.
 
Not that funny. :)
Many of them have probably learened to go in the editor and adjust the corruption numbers!

I haven't played a widely circulated mod yet, but I'll bet most mods have corruption adjusted.
 
Do you have the latest patch installed? (1.29f). Corruption was terrible without the patches. It still is too much for some people, but not as bad as it was before.

Overpopulation isn't necessarily a bad thing. More people of course adds more unhappiness, but you still get more production/commerce out of the city. Try to make those people happy by building temples, cathedrals, etc. and acquiring luxuries, and build a marketplace (helps happiness when you get 3+ luxuries). Luxury rate can help quite a bit. Don't over-use the luxury rate, though. Usually 10-20% is what I use, more if war-weariness kicks in. Take a look at the F1 screen and see how many more happy people you will have if you increase the luxury rate and see if that extra 10% will make enough people happy to make it worth it.

Cash-rushing instead of pop-rushing is actually better in most cases. Pop-rushing causes more unhappiness. You just need the economy to have cash to rush stuff (build marketplaces).

If you only had 1 luxury (or none), you may have been better off in Monarchy because monarchy provides up to 3 military police (for 3 more content people). With 3 or more luxuries you are almost always better off in Republic. Unless you are a heavy warmonger, then monarchy is better for wars, because you will get war-weariness (unhappiness) under republic.

If you are having run-away population growth, mine some of those grasslands instead of irrigating. Dont' use automated workers until much later in the game. Automated workers will irrigate alot of grassland while in despotism (which doesn't help at all, except for bonus resources), then when switching to republic you have runaway population growth, but low shield output, because of all that irrigated grassland. Irrigating some grassland is good (after you get out of despotism), though if you have hills/mountains you want to be able to work.
 
In far-flung cities - one word - WLTKD

If you can get a WLTKD, it can slash the amount of turns it takes to complete a project by half. I've had nasty incidents where the far-flung city grew by a pop and from 15 turns the library went to 30 turns (to completion) because of the "number of citizens born content"

This can at least be a temporary measure in far-flung. It might also work in core cities, but I don't notice it as much :)
 
OVERPOPULATION

One point above all, according to me overpopulation is never a problem but an advantage. It gives you manpower, shields and money. Just manage their mood giving them luxuries.
I usually play 3.6.1 (cash, research, luxuries). A t lower levels of difficulties it is enough to prevent revolts and reduce entertainers.
Also build temples, cathedrals and colosseums to help this.
Happy people need less specialists (entertainers) and less specialists (until city is size 21) means more people to work and produce especially food. Unhappy towns need many entertainers and may go into starvation.

CORRUPTION

Someone here wrote an interesting article on how to prevent corruption. It is interesting even if not always applicable.

It says to create an elliptic empire with the capitals and the forbidden palace at the two centers.

This is ok (if the opponents will let you), in huge pangea maps, non always in continents and never in archipelago maps.
I'd say, instead, to build cities as fast as you can in the beginning, NOT building the forbidden palace until you control a large area of growing towns far away the capital. Then build the forbidden palace in the biggest town, possibly in the middle, but surely in the one with the fastest production (it can't be rushed).

Courthouse normally save 1 to 3 shields, not more, police stations are more effective but they are expensive and long to build without a factory, and they also become available too late for me.

Huge maps can be won in diplomacy by the year 1500, more or less, at lower levels of difficulties and so police stations come too late.

Hope to have been helpful.

GL
 
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