Hey all,
I'm trying my hand at warring in the ancient and early classical eras and haven't had a lot of success. I think I spend too much time building up to the attack that when I go to war, my opponent is well prepared and it becomes long and drawn out. Even if I take a capital, I've fallen too far behind in other key ways. I usually play on King/Emperor. If anyone could answer these questions or provide some general tips, I'd appreciate it.
1) When you launch an attack on a neighbouring civ, how many units will you usually have? What types of units (assuming a civ has no early UUs, because they would obviously be a priority)?
2) How many settlers will you build before attacking?
3) Will you try to build any wonders if planning an early war?
Thank you!
I usually start wars in Ancient with Japan, despite their military uniques coming only on Medieval.
1) I might start an attack even with only 5 units, because it's usually to capture a settler while it is in route. I often leave a few military units (any type, even recon) ahead in positions where I want to settle and deny those positions from the AI. If I spot a settler coming in any of these positions, I group my forward units in the settler's direction (assuming it's scouted) and start a war to capture it. The rest of the war then goes as usual, with a future city capture being likely simply because the next enemy city won't have the time to set up defenses (population, walls) as that first city from the captured settler would have. In this case, a few spearmen are enough.
I rarely go for early war to eliminate a civ, it's mostly to ensure I'm in a position of strength for when I'm transitioning to Medieval by taking their sattelite cities that would otherwise restrict me. This is particularly important vs civs that have a chance to snowball due to their economic bonuses if left unmolested, like China and Brazil. If I'm going to eliminate a civ prior to Medieval, it's only because that civ ended really crippled somehow. Also, it's not uncommon to go for war against different civs (one at a time) during Ancient-Classical, as I try to establish enough territory for my empire; it depends on how much they try to forward settle next to me.
Terrain considerations matter a lot; you can't rely much on catapults if a city is enveloped with hills and forest/jungle tiles. Try to prevent your opponents from settling in places like that, and especially on a hill (extra city strength). Against some civs, it's unavoidable due to their starting bias (like jungle bias for Brazil, or hills for the Incas); for those that aren't, pay attention.
2) My settlers' timing usually match that of the AI, so I'm likely starting a war at the same time my first settler is finished and moving to its destination.
3) Sometimes. If I do, it's usually Temple of Zeus or Terracota Army, as they are both useful for warmongers and refund most of the the production spent: Temple of Zeus (185
, standard speed) gives a free forge (150
, plus early access to its 1 engineer specialist and additional production on mines, Iron and Copper), while Terracota Army (200
) refunds more than you would spend in unit production if you get at least three units from it.