Four Four Seven
Spearman
I have a problem with the mid-to-late industrial ages in Civ. I play at monarch, which I enjoy for most of the game, as it gives a good challenge without the blatant appearance of advantages for the AI. But, once you get to the industrial ages, I've noticed an "unbeatable" strategy. My game I played the last few days (large map) is a great example.
I'm one-two techs behind through the industrial ages, and there are four or five civs above me in military might. While the AI is busy researching dead-end techs, I beeline for Scientific Method, build Darwin, use the two free techs to get to electronics, build Hoover Dam, and have a huge production advantage. I sell one tech to all the big countries for huge amounts of gold per turn plus luxuries and some of the "dead end" techs. I now get WLTKDs, tons of gold, and I can up my science. Techs start to pour in in every 4-5 turns, and my tech lead becomes insurmountable (when, only a few turns ago, I was BEHIND in techs).
I get to tanks when the others are 3-4 techs behind. With my huge production advantage, I can pour out tanks like nobody's business, and, in about 20 turns, destroy the three major civs on my continent (who aren't even close to tanks). There are still other major civs on another continent, but it's just a matter of time.
Sadly, I've used this strategy time and time again. You can get 20+ turns as the only one with tanks, which makes it hard to lose.
I see four solutions to this strategy:
-Play on a higher level. I don't want to do this. I enjoy the early-mid game on monarch, but on emporer, it's more of a chore.
-Just stop using this strategy. I guess I could do this, but I like playing to my optimal ability.
-Mod the game. Don't want to do that, but I suppose I could weaken tanks, or make an "early WWI tank" that comes first and is weaker (that cavalry and infantry could stand a chance against).
-Wait for multiplayer. I think this strategy won't work against "real" players, unless they're really dumb.
Anyone have other ways to deal with this mid-to-late game "unbeatable" strategy?
I'm one-two techs behind through the industrial ages, and there are four or five civs above me in military might. While the AI is busy researching dead-end techs, I beeline for Scientific Method, build Darwin, use the two free techs to get to electronics, build Hoover Dam, and have a huge production advantage. I sell one tech to all the big countries for huge amounts of gold per turn plus luxuries and some of the "dead end" techs. I now get WLTKDs, tons of gold, and I can up my science. Techs start to pour in in every 4-5 turns, and my tech lead becomes insurmountable (when, only a few turns ago, I was BEHIND in techs).
I get to tanks when the others are 3-4 techs behind. With my huge production advantage, I can pour out tanks like nobody's business, and, in about 20 turns, destroy the three major civs on my continent (who aren't even close to tanks). There are still other major civs on another continent, but it's just a matter of time.
Sadly, I've used this strategy time and time again. You can get 20+ turns as the only one with tanks, which makes it hard to lose.
I see four solutions to this strategy:
-Play on a higher level. I don't want to do this. I enjoy the early-mid game on monarch, but on emporer, it's more of a chore.
-Just stop using this strategy. I guess I could do this, but I like playing to my optimal ability.
-Mod the game. Don't want to do that, but I suppose I could weaken tanks, or make an "early WWI tank" that comes first and is weaker (that cavalry and infantry could stand a chance against).
-Wait for multiplayer. I think this strategy won't work against "real" players, unless they're really dumb.

Anyone have other ways to deal with this mid-to-late game "unbeatable" strategy?
