How to wage war in a democracy

Yoshi- good strategy. I just want to point out that Infantry also have 6 attack, so they're almost as good as cavalry for finishing off those redlined defending units.
 
@Dragonrunner

Yes its possible, but cavalry is better for two reasons:
1. When losing there is a chance to retreat
2. Cav can go back into the stack after killing a single unit. A wounded infantry will be a sitting duck waiting for a counter attack, a cav can go back. The three movement points give little more tactic flexibility.

But yes, when i desperate need infantry can be used as an attacker. But i won't recommend the replacing of fast units.
 
Yoshi74,
but infantry can be very useful if counter attacking stacks. In that case, they don't give up their position, just their entrenchment.

As a rule of thumbs, I do my counter attacks vs SODs with the slow moving units first, then with the fast ones. This way, the infantry / crusader / whatever may force the fast moving units to retreat or even kill them, while still occupying the defended place. Afterwards, *my* fast units clear the spot.
 
Yes, its possible. I do is sometimes too, but mostly when i think i don't have enough cavs right at the moment. Then i relay on infantry for attack. When attacking a stack the attacker will stay even after victory on its place, thats true. So for this situation my 2th point can be dropped. Still the first one remains valid.
Mostly i don't have too many infantry units in my stacks, putting them on garrsion and troops in the field sometimes spread them a little, so i don't want to risk a read lined infantry on something important. But when tanks are close, some people might avoid more soon outdated cavs, and then inf can be used nearly as well.
 
Originally posted by DragonRunner
Yoshi- good strategy. I just want to point out that Infantry also have 6 attack, so they're almost as good as cavalry for finishing off those redlined defending units.
Actually, if the defender is redlined there is no difference between Infantry and Cavalry on the attack. One of the things about Civ combat that sometimes makes me absolutely nuts is the way red-lined defenders are treated: an attacker will not let up or retreat against a red-lined unit, it will keep attacking until one unit or the other is destroyed.

This is what makes the conscript rifleman in a big city so dangerous. In rare circumstances I have attacked that last remaining conscript rifleman with a good wave of cavalry, only to have chase off half the cav and kill the other half, promoting all the way to elite in the process...and then find it fortified and full strength the next turn.

At some point somebody somewhere attacked a spearman in a city with a 1 or 2 h.p. tank, lost, and gave birth to a civ "urban legend".

In industrial era war I'll take along a few guerillas in the stack and attack with them against redlined defenders...
 
I've never lost a Modern Armor to a spearman but I've lost a Tank to spearmen or riflemen.
 
Usually I stay dem except for big wars.

Time is a factor.

In an OS phoney war (Modern Tanks and Jets) Me US vs Egypt (Europe) on STd world map (Warlord) neither side could invade the other. I lost only 2 planes and a destroyer to heaps of Cleos ships and bombers so casualties weren't a factor.

Basically my pop was happy for 20 turns and then revolted on en mass after that so I had to buy peace.

Also later my pop ignored my later 1st use of nukes (Though my diplo went down the toilet) and a Chinese Sneak nuke hit on chicago. The chinese got plastered and I won a space race easily in the end - love that Hoover Dam.

Snatching a couple of cities in 7 turns is fine and no unrest.


Have fun.
 
Great article! Thanks for the read. I do have one question tho. Does WW apply to individual wars against different tribes, or all wars in general?

In other words, are there seperate "pools" of WW for each enemy tribe?
 
Thanks :)

AFAIK ww is counted for every civ seperatly.
But all current wars you fight for count on the same (your civ) pool. So when loosing several units to one nation during your turn and declaring war to another nation too boost your total ww.
I don't know how this is counted, when you make peace with on.
For safety i don't advise war vs. multiple civs at once ;)
However i did not went deep in the game mechanics, so i'am not too sure about it.

And :goodjob: for your signature!
 
Very well said. However, I dont think I saw any mention of Armies. They can be very useful, for example a capital rush pillaging all roads arround capital makes them unable to build modern troops and therefore you can be willing to accept the war weariness point loss. If I have two armies I will pillage all roads arround capitol then leave it there to insure that they do not rebuild and with the other one reak havoc on the enemy's countryside. With this strategy war weariness hardly plays a factor for two reasons 1. the ememy will only be able to build old units, therefore giving your modern units the advantage and are seriously less likely to be killed and 2. You can pull out of war rather quickly due to the fact that the AI will request peace at all costs.
 
Originally posted by yoshi74
Declaring the war by yourself isn't a good idea, because it will add big deal of war weariness before the first shot is fired.
I have never experienced this. But it will give your enemy war happiness (wh).

They could also join forces with your enemy, which isn't bad at all. Because when someone declares war at you, your war weariness drops. Just make sure you can handle this addional threat.
I dont think you get wh when someone is dragged into the war in an allianse. Even if the civ attack on its own initiative you will not get reduced ww, but wh. The effect can look quite similar, but there are some diffrences.

Originally posted by necrosmith
In other words, are there seperate "pools" of WW for each enemy tribe?
There are sepeate pools. First the number of unhappy citizen is calculated for each enemy, then added together.

If you have 25% ww against 2 civ, a size 10 city will have 2*2=4 unhappy citizen from ww. (25% of 10 is round down to 2 for each civ)
 
I avoid having or starting wars with friendly fair dealing Civs like France or Korea whom you've never fought. Dealing with Atzecs or traitors like the Iroqouis, Theodora or the Dutch - do em in big time - grab their oil and coal.

You missed a step - Wait for the AI to go to war unprovoked with a 3rd party and embargo their ass with all your friends. Defence strategy in article is fine but the best weapon to kill cav is another cav - pref 2 - rushing out of cities. Cover wounded cav with Inf.

Montezuma has big steel ones and the brains of a hamster.

My approach as the ottos was to ally with brennus when the Atzecs attacked him and sick the siph on him - invite isabella to the party (Wang Kon did't want to play). Took 12 turns to erase Monty. Got more bits of Atzec than anyone else and deterrence cred against all the survivors.

Now having a wonderful OS war against the Dutch Scum ( who stiffed me on a trade deal with a sneak attack) fighting alongside Korea.
 
@Oystein

Thanx for the clarifications

@seanos08

Good point in provoking the ai with embargos. Still the timing could be less precice.
For the cavs. I never said not to use cavalry. In fact they are an importent part of the combined arms approch i advised. Killing a cav with a cav is fine, but killing some infantry inside a size 15 city without a huge pile of goo requires combined arms.
 
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