How to win a Conquest Victory.

widdowmaker

Maker of Widdows
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Feb 22, 2003
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Now i am by no means the best. And i looked in the War Acadamy and looked for a Article on how to win a conquest and found none. I, by nature, am a warmonger. In fact i turn off all other victory condintions EXCEPT Conquest. Now onto the meat of this post.


In a conquest game there are two "types" of war. The Zerg Rush and a War of Attrition. In a Zerg Rush you simply take alot of Tanks MA MI and other units and throw them at enemy cities. The upside is you *WILL* win by sheer numbers. The downside is that it costs an ungodly ammount of gold. You very well may need upwards of 150 - 300 units. Depending on the Civ your going after and how big they are. Along with what they have and how far ahead or behind they are.

The Second type of war is the War of Attrition, in this type of war you simply pillage every tile possible and starve a civ down to nothing. It kills their production, their income, their population, and possiblely decends them into anarchy. When they run out of gold their military will desert them. The upside of this type of war is that you lose few units.(and thus have less WW) and you destroy an entire civ. Also, it does not take many units to win a War of Attrition. You just need 1 or 2 pikes and 4 or 5 calvalry per pile. The cavalry run out fo the pile piliage a tile, and run back into the stack of pikes. Keeping the calvary safe. The downside's is that if they are at war with somone else then that civ will have an EASY time taking the first civs cities and that once you capture their territory you will have to rebuild it all.

(Example: Your egypt, the enemy is Rome, greece and rome are at war. You commit a war of attrition on Rome and greece takes them over.)

When should you war and what type should you do??? Well lets say your Egypt again. And you are smashing the babalonians, who are alot bigger and stronger than you. What you would want to do is send a stack of 15 or so pikes to their capital and fortify them on a moutain. They AI will consider that the biggest threat in the world and will try to smash that stack to dust. They will lose MANY MANY units. While they are smashing the stack of pikes you pillage their country with calvalry. When all their cities are size 1, and their military has deserted them, you can easily capture their territory and claim it as your own. Then sue for peace or finish them off.

If you had tried to Zerg Rush them you would have a long, hard, drawn out war where the AI may take some of your cities. And you will lose many many units. Possibly causing you to switch to another form of government (if your a republic or democracy) or sending you into anarchy!

If you were the babalonians then it wouldve been wise to Zerg Rush egypt. They were smaller and more compact. You might've been able to smash them in one turn with enough units.

Also, there are other types of "battle". (i dont call it war, because you are trying to do one thing, like get a a tech for peace. or take their oil square. Or capture a city with a GW.) For those i would reccomend you see the other articles in the war acadamy. Or just click the links below.

I hope this atl east helps one person. Thanks.


http://www.civfanatics.com/doc/civ3/cracker/japan_campaign/
http://www.civfanatics.com/civ3acad_railroad_intrusion.shtml
http://www.civfanatics.com/civ3acad_generals_of_warfare.shtml
http://www.civfanatics.com/civ3acad_demo_war.shtml


EDIT: I edited a few spelling errors that i noticed and dropped one number down to a more normal number. I myself go overboard on military units. Most people use less than me.
 
1500 units?? I win most of my wars with a 10th of that amount or even a 20th of that amount.

Myself I tend to use sierge warfae, precision strikes and blitzkrieg tacticsl
 
And i tend to go over board. If i am going to toss units at them i do it is MASSIVE ammounts. I dont doo 100. Or even 500 I just pump and Gold rush them out. The line dont stop until every last thing is dead. Most of my original post was common sense, but "common" sense isint as common as we'd like sometimes. :)

YOu use presicion, i just maime everything. If they had a "Burn rape and pillage the town and its inhabitants, then piss on their smoking corpses." mode, i would play in that.
 
Wow. No way! The best way to win by Conquest is to get attacking in the Ancient Age, and only pause to build up troops every now and again.

Talking about Tanks and Cavs as the way to win by Conquest means you are missing a huge opportunity in the early game.

Also, using sooo many units later on is just a way to prelong the game - you should call it "How to win in the Industrial Age with Epic Wars". ;)
 
Conquest can be done with much less than 150-300 attacking units. I just completed Gotm28 via {edit}domination but could have gone thru with a conquest.{edit, wrong victory condition cited :blush:} My final total unit count was about 125 but about 30% of that was actually attacking. Most were workers or outdated units for police. My main attack force 20 to 35 elephants (then cavalry once mil trad was discovered) with a handful of pikes/muskets to hold ground and about 8 catapults/cannon to weaken defenders. Once the adversaries attack units (ie, knights, cav, medeval infantry) are decimated, then it's only a matter of time till the cities fall. The AI rarely has enough pik's/muskets fortified to hold out against 8-10 knights/cavalry stack. During the ancient age, 8-10 horses with swordsman/archer support make a great attack force. Just remember to keep pumping out veteran units while attacking to replenish those that are lost. Also, don't be afraid to enlist some temporary help from another civ to split the enemy's focus.

{remove comment regarding population}
 
I generally want the following before I attack:
- a decent base of cities with good road connections
- a road connections to the enemy
- superiority in military technology
- superiority in numbers of military units

I tend to follow the Powell doctrine: strike with overwhelming force. For these reasons, I generally do not goto war into early medieval times, with knights and/or cavalry become available, I have a decent civilization size (10+ cities) and decent road network.

Also, if at all possible, I will bribe another civilization to attack on a second front.
 
i used tanks and cav because it was the first thign to pop in my mind. YOu could just as easily use Horsemen and Archers.
 
Also, destoying all terrain around a city may be counterproductive if you want to replace the native population with your own as quickly as possible. Remember, to trigger a conquest victory, you need population as well as land.

Thats domination. Conquest is where your the last one left standing. And it aint counter productive if you already have 70 Citys. (As in the original 32 of yours, and 32 of a conquered civ, and 32 of another conquered civ. and you have three cores.) Then it is just purifying the land of the enemys stink.
 
Originally posted by widdowmaker


Thats domination. Conquest is where your the last one left standing. And it aint counter productive if you already have 70 Citys. (As in the original 32 of yours, and 32 of a conquered civ, and 32 of another conquered civ. and you have three cores.) Then it is just purifying the land of the enemys stink.

you're right, losing my head again :blush:
 
Over the past couple of months, I've changed my general war strategy to include pre-attack bombardment. I've found that having a 6-8 catapults with 4-6 swords and 2-3 spears can take most AA cities and keep on rolling to the next city without too many losses. Attacking without the bombardment normally will mean a couple of units lost. By softening up the city with cats, you're able to keep you attack force intact and move forward leaving behind the wounded units to hold the city and having them catch up once your reinforcements begin to arrive. This same pattern can be used with cannon & cavalry and artillery with infantry & tanks and in the modern age with bombers and modern armor. Softening up the target before attacking will save units and allow the war machine to keep marching forward. I think you'll find that even when behind in quality or quantity in military, you'll be able to win victories if your troops are supported by bombardment.

As for pillaging, I will pillage resource connections (iron, horses, saltpeter, etc) to weaken the opponent reinforcement units, but rarely destroy mines/irrigation and luxury connection as I'll want to use them as soon as the city is mine.
 
Originally posted by widdowmaker


And it aint counter productive if you already have 70 Citys. (As in the original 32 of yours, and 32 of a conquered civ, and 32 of another conquered civ. and you have three cores.) Then it is just purifying the land of the enemys stink.

Agreed. But if you already have 70 or 96 productive cities :eek: , I don't think you'll need to wait to build up 150-300 attack troops. Generally speaking, with only 1 of your 32 core city groups, and assuming an average of 15spt in each city, you'll be able to produce 6 calvery per turn (32/(80/15))which should be fast enough to replenish your attack force. By IA, if those 32 are averaging 30spt, then you should be making about 9 tanks per turn (32/(100/30)). With these kinds of numbers, it should be smooth sailing if you start with 1/10th of the qty suggested. :smoke:
 
I am no expert at wars myself since I am a builder by nature but I've noticed a few things that have helped me out:

1] Mobile units have a *vast* advantage over non-mobile. Using 1 move units, even ones with decent attack is a doomed strategy in my experience. They are easily counterattacked and are unable to attack in the same turn they enter a square.

2] Use mobile suicide units to pillage resources like lux and strat resources. They will die but they will have died in a good cause :). Pillaging luxuries can slap a large rep hit on the civ if they are currently trading the lost resource.

3] The initial phase of a war should be a cautious approach since all the AI units will converge on your position. Better to weather their attack than leave everyone out in the open, vulnerable. When their attack is spent then blitz forward as fast as possible.

4] Use ROP's with other civs to avoid them allying with your enemy. If they have a unit deep in your territory they wont break an ROP with you I've found. Thats why I let the odd unit in my territory for free.

5] Never attack individuals. Always hit stacks to avoid the forced move, leaving your unit very vulnerable to a counterattack.

6] Keep a stack of workers and settlers with your SOD. They can road the new cities quickly letting your reinforcements in. Settlers can take spaces occupied by razed cities before anyone else.

7] Dissipate enemy SOD's by purposefully leaving workers or obsolete units out and vulnerable. The AI cant resist getting workers and will divert precious attacking assets to capturing them. You'll get them back when you take cities anyway.

8] Commit everything. Dont let attackers languish back in the core cities. I routinely muster SOD's in safe core cities then march them to the borders en-masse. Thus assuring you have a SOD ready for any suprise attacks or wars.

9] When I have Railroaded my territory so most cities are connected I have a muster point for Elites. If you get Elite's from previous wars I keep them in one city so none get missed. When the opportunity to take out a 1hp unit presents itself I rail in an Elite for the coup-de-grace and maybe a GL. If I win, I rail it back to the muster city to heal. I keep all my Elites, even Spearmen for this purpose only. The AI always has obsolete units in its armies.

10] Artillery is the great equalizer. If you are lacking offensive units due to strat resources or techs then massed artillery can reduce an enemy army to a bedraggled shambles of 1 or 2hp units. Bombers and Shore Bombardments work wonders here too.

11] Forts. Build 'em at choke points and garrison them well. Dont neglect to fortify your strategically strong positions. Always fortify heavily a strat resource square. Build an airport and garrison fighters there to stop enemy Aircraft from trying to unhook your resource.

This is just what I do...some of it may be naive or just plain wrong but it seems to work for me :)
 
cool GH1...i like pt(5).l lernt it the hard way when my elite swordsman lost his life to the enemies on the counter


Originally posted by Greyhawk1
[2] Use mobile suicide units to pillage resources like lux and strat resources. They will die but they will have died in a good cause :). Pillaging luxuries can slap a large rep hit on the civ if they are currently trading the lost resource.
suggestion:u can use def units to protect the mobile troops pillaging the enemy.
eg:fortify musketeers on mountains or anywhere and let ur cavs pillage the ground.since the cavs have high movement rates,
move1:move to improvement
move2: pillage
move3:return to fortified unit and ur units are save.

ps:i just HATE losing my units.imo its better disbanding them in cities to rush a few more shields to build an improvement.
 
^I tried that but I found I was committing too many units to this purpose and they invariably died anyway getting to that elusive resource. Its not worth getting infrastructure IMO since you'll need it when you take the city. I go for lux and strat resources only. Better to unhook them ASAP.

I once tried strat resource denial with an SOD made up of about 50 Riflemen :D. By the time they got to the last resource they were cut to pieces - only about 5 left out of the entire stack...although they did divert a large proportion of enemy Cavalry to them instead of my main offensive force of Cavalry. Losing so many units though is just not efficient. Esp when I got about 3 defensive GL's in that one escapade. They all died cos I couldnt get them out!

By the time I had unhooked them all they had re-roaded the first resource anyway!
 
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