how would you implement an Economic Victory?

darkace77450

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I suspect (hope) we'll probably get a Diplomatic Victory in an expansion sometime down the road, but I've been wondering what a hypothetical Economic Victory would look like.

The simplest (and most boring) way to implement one would be something as basic as accumulate X amount of gold or maintain Y+ GPT for Z consecutive turns. As that's rather uninteresting, I began brainstorming some other, more complex ideas. I thought about expanding Civ4's corporation system, but it struck me such a system would essentially be a reskinned Religious Victory using gold instead of faith.

Then I starting brainstorming some ridiculous system with currency exchanges, interest rates, inflation, etc., but that I quickly realized how silly such a needlessly complex system would be and abandoned that line of thinking. Then I thought about reskinning Civ5's Ideological pressure with a currency system wherein pressure exported and resisted depends on how well each Civ's economy is performing (and maybe how happy its citizens are).

That's about all I could come up with though. What about you guys? Are you hoping to someday see an Economic Victory? If so, how would you like to see it implemented?
 
I can imagine that at some point someone wants to bring back corporations for this.

My idea:
Maybe you need one or more of your corporations to be present in a certain % of the cities of others civs - similar to the religious victory.

Corporations generate money for every city in which it is present for the corporation owning civ. It does slightly increase something for the city it is in build in. Depending on the corporation it increases food, science (?), culture (?) or production. If at war, other civs can 'delete' enemy corporations from their cities and get some money for that.
You can also forbid foreign corporations in your empire - but there is a kind of pressure from your population if large and influential foreign corporations are not allowed which results in negative amenities.
 
I was also thinking of something with trade routes but more along the lines of establishing a trade route with every city on the globe (or a high enough percentage of them) but that might be too easy.

Another thing that came to mind would be that you generate enough money to effectively buy up an entire civilization (i.e. an economic domination of sorts) - this would initially put a large dent in your treasury but then you could leverage that civ to further boost your economy and then acquire the next person and so on. This would involve some type of tallying up of each civ's economy and I'm not exactly sure how it would work but they would essentially then operate like city states and provide bonuses to your economy. I think that might pose some interesting strategies like do you incorporate smaller less productive civs first or save up to get more productive civs and each of them could have some type of unique financial trait that you can leverage.
 
Well, maybe some map-size based threshold on the number of trade routes that have to be up overall. I didn't think through all the bells and whistles to implement. I wonder how a Trade Post in every city would play out - that seems like a pretty good idea too. You can spam cities to try to keep someone from winning as they close out the last Trade Posts, could create some interesting dynamics.
 
Well, maybe some map-size based threshold on the number of trade routes that have to be up overall. I didn't think through all the bells and whistles to implement. I wonder how a Trade Post in every city would play out - that seems like a pretty good idea too. You can spam cities to try to keep someone from winning as they close out the last Trade Posts, could create some interesting dynamics.

Right now Trading Posts are far too invisible for that, however.
 
I see the economic victory being tied to trade routes, gold per turn, and treasury. Somewhat similar to the culture victory I suppose, instead of foreign tourists it's foreign trade routes, instead of culture it's GPT.

I'd also like to see a diplomatic victory tied to the old World Congress, using the current envoy system.
 
I implemented an Economic victory in my mod that has the following conditions:
  • Generate gold per turn greater than all other civs combined.
  • Maintain a trade route with each civilization.
  • Obtain access (trade for, improve or get from city state) every luxury resource that has spawned on the map.
  • Complete a National Bank project.
 
Having a trade post in every city sounds like a great victory condition. It sure is a lot of work and requires good and rather early planning to reach all cities. It is also stoppable at the cost of war by capturing traders. Needs a good UI though, probably also a trading lense that shows the reach of your traders and trading posts.
 
Say you had a world market for trading strategic and luxury resources. Is there a form of economic victory where you dominate the market with a particular resource? E.g. where you hold the world at ransom by holding all the oil reserves. That'd be more interesting to me.
 
I implemented an Economic victory in my mod that has the following conditions:
  • Generate gold per turn greater than all other civs combined.
  • Maintain a trade route with each civilization.
  • Obtain access (trade for, improve or get from city state) every luxury resource that has spawned on the map.
  • Complete a National Bank project.
With alternative victories, do you think there is enough notice so that people can be sufficiently aware beforehand that somebody is getting close to winning with an economic victory. Like in science victory you can clearly see them progress through the three different stages.
 
I could imagine something like this:

As soon as Banking is discovered, the World Bank Wonder would be available to be built.

Upon completition, the World Bank exists as an institution. The World Bank functions similar to the old World Congress except that the votes have to be bought.

The World Bank could vote to improve luxuries (+1 amenity to six cities instead of four) or impede them (down to two or three cities). You could take a loan from the World Bank but that would leave your civ indebted to the World Bank and you lose some sovereignity to the bankers' council.

In several steps the World Bank would be able to initiate economic victory. Those would require civs to fulfill a number of tasks like having powerful international trade routes, forcing others into debt and constantly spending to maintain a good deal of control about the council.
 
With alternative victories, do you think there is enough notice so that people can be sufficiently aware beforehand that somebody is getting close to winning with an economic victory. Like in science victory you can clearly see them progress through the three different stages.
The information on my Economic victory tab shows the progress of other civs, so you can see if someone is only a resource or two away from victory. At some point I would like to add notifications if the AI is getting close to help in this regard.
 
Step 1, have access to 1 copy of at least half of the world's luxury resources and 1 copy each strategic resource, whether by trade or ownership.**
Step 2, invest money per turn in a World Fund based on the net worth of your empire (say, 10% of the purchase price of every building you've built).

**since allying with some city-states give you a unique luxury, and city-state alliances are important to diplomatic victory, I think it would be redundant to get a copy of each luxury
 
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