Evie
Pronounced like Eevee
I mean, the stone age is also *largely outside the scope of the game* (and should stay that way). The game begin toward the very tail end of the stone age. So it's a very poor argument for a long metal, bronze or iron age. But splitting the Iron age is difficult - the development and spread of milling technology several centuries after Iron is maybe the only one that come to mind and it intervenes a little earlier than I'd like.
I think we could work with a long iron age provided we have a shorter age after it. What I would do is as follow:
1. Put all advances (civics, techs) back in a single advancement tree, researched by the same resource (knowledge, represented by little books rather than beakers). Have that tree split in a top (technological advances), middle (scientific advances) and bottom (social advances) segment. Technological advances unlock units and certain buildings ; Social advances unlock government, policies and certain buildings, and scientific advances unlock certain special abilities and serve as prerequisites for social and technological advances.
2. There are Social and Technological eras, going on concurently, reflecting a civ's progress through the top and bottom section of the three. These can absolutely be very lopsided: you could have a Stone Age Enlightenment civilization if a civ hasn't met the requirement for technological era but has progressed very fast on scientific ones.
3. Entering an age is based on *using* the technology, not on *having* it. You don't enter the iron age by discovering iron working ; you enter the iron age by building a certain number of units or improvement that require iron to build. Likewise bronze (units or improvement requiring copper), gunpowder (saltpeter) and so forth.
4, As a result of the above two: eras can be skipped. A civ that never build bronze-using units or iron-using units (no copper, no iron, or skipped researching iron working altogether) but passes directly to gunpowder-using units might skip right from the stone age to the gunpowder age.
In that light, I would go with the following technological ages linked to the following resources:
Stone (starting) - Bronze (copper) - Iron (iron) - Gunpowder (saltpeter) - Steam (coal) - Combustion (oil) - Contemporary (resource TBD, possibly involving an alternative between using uranium and renewable electricity)
Not sure what the corresponding social ages would be, other than the first would be pre or protohistorical a status that only change with the spread of writing.
I think we could work with a long iron age provided we have a shorter age after it. What I would do is as follow:
1. Put all advances (civics, techs) back in a single advancement tree, researched by the same resource (knowledge, represented by little books rather than beakers). Have that tree split in a top (technological advances), middle (scientific advances) and bottom (social advances) segment. Technological advances unlock units and certain buildings ; Social advances unlock government, policies and certain buildings, and scientific advances unlock certain special abilities and serve as prerequisites for social and technological advances.
2. There are Social and Technological eras, going on concurently, reflecting a civ's progress through the top and bottom section of the three. These can absolutely be very lopsided: you could have a Stone Age Enlightenment civilization if a civ hasn't met the requirement for technological era but has progressed very fast on scientific ones.
3. Entering an age is based on *using* the technology, not on *having* it. You don't enter the iron age by discovering iron working ; you enter the iron age by building a certain number of units or improvement that require iron to build. Likewise bronze (units or improvement requiring copper), gunpowder (saltpeter) and so forth.
4, As a result of the above two: eras can be skipped. A civ that never build bronze-using units or iron-using units (no copper, no iron, or skipped researching iron working altogether) but passes directly to gunpowder-using units might skip right from the stone age to the gunpowder age.
In that light, I would go with the following technological ages linked to the following resources:
Stone (starting) - Bronze (copper) - Iron (iron) - Gunpowder (saltpeter) - Steam (coal) - Combustion (oil) - Contemporary (resource TBD, possibly involving an alternative between using uranium and renewable electricity)
Not sure what the corresponding social ages would be, other than the first would be pre or protohistorical a status that only change with the spread of writing.