How would you like civ7 divided into eras?

s said before, exploration era is a way better name to Barroque/Renascence.


Discoveries are still the result/final effect. At the same time, there is a definition describing their cause and pointing to one of the most important technical, economic and geopolitical factors - the age of sail. From caravels to the 1850s.
The "sailing" name is also not perfect, but it is "deeper" than the "age of discovery"
And so yes, dating by artistic styles is thrash in itself. In the appendix to the 15th-18th centuries, when they are local in general, it is absurd

As said before, exploration era is a way better name to Barroque/Renascence. And Enlightment is already modern age, don't need more one subdivision.

The fact is that the difference between the period 1700-1850 and the period after the 1850s is colossal and much greater than between the 18th century and the Renaissance/Baroque. The difference between iron production in England in the 1700s and 1800s is 3.5 times. At first glance, this is a lot, but compared to the industrialization after 1850... At the same time, the entourage of all this is appropriate. The ship of 1660 differs markedly from the ship of 1760, but to see the difference, you still need to be interested. The second half of the 19th century is already "real" steam, mass steel (production growth by tens of times), explosives and very quickly changing generations of weapons up to magazine rifles, machine guns and cannons of a completely modern type. At sea, ironclads, torpedoes and early submarines.
 
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Europe is a collection of fertile lands divided by mountains, rivers, and ocean.

China is a single relatively flat fertile land surrounded by wasteland and ocean.

You can see the difference, no?

And where did you get this information that China was perfectly flat? No rivers? What about the Yellow and Yangzee rivers?

Also this assumption that geography alone shapes civilizations, not culture or sociology, is far too reductionist to carry any weight into why one region of the world has many separate identities and why another had it's differing identities crushed by a militaristic power.

What we call China today is simply one of a series of so called Chinas. Each one having collapsed, and each one governing things significantly differently from the last. Many periods of division and warlordism very similar to Europe in-between. So even the narrative that China has always been this big happy place where the people don't have other loyalties is kind of in question as well.
 
:trouble:1.) Prehistoric (300,000 B.C. - 10,000 B.C.) The dawn of Homo Sapiens in Africa to Göbekli Tepe and settlement of Jericho. All the early lithics before the Neolithic!
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:hammers:2.) Neolithic (10,000 B.C. - 5,000 B.C.) The beginning of simple agriculture, through the Chalcolithic, to the start of the first empires of Sumer.
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:egypt:3.) Ancient Antiquity (5,000 B.C. - 1,200 B.C.) Begins with the empires of Mesopotamia, through the unification of upper and lower Egypt, sees the Pyramids Built.
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:c5citizen:4.) Classical Antiquity (1,200 B.C. - 323 B.C.) Starts after the Bronze Age collapse, ends after Alexander the Great dies and his legacy destroyed. Rome rises.
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:gp::jesus:5.) Axial Antiquity (323 B.C. - 235 A.D.) The good ol' days! Hannibal, Ceasar, Cleopatra, Augustus, Jesus, Caligula, Nero. Ends when the crisis of the third century begins.
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:backstab:6.) Late Antiquity (235 A.D. - 476 A.D.) Rome never recovers and begins losing endlessly. Glorious generals keep getting backstabbed by barbs. Rome falls at end.
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:viking:7.) Early Medieval (476 A.D. - 1066 A.D.) Islam rises, Byzantium shines in the east, the Chinese invent gunpowder. Europe is in the dark ages getting sacked by Vikings!
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:king:8.) High Medieval (1066 A.D. - 1337 A.D.) The battle of Hastings ends the Viking age. The crusades, Genghis Khan. Ends at the start of the Hundred Years War.
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:c5war:9.) Late Medieval (1337 A.D. - 1453 A.D.) Black Death ravages the old world, Hundred Years War sees the rise of gunpowder on the battlefield. Constantinople falls at end, and with it the last remnant of Rome truly falls.
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:c5culture:10.) Post-Medieval (1453 A.D. - 1648 A.D.) Intellectuals fleeing Constantinople trigger the Italian Renaissance, the age of colonization begins. Wars of the Reformation ravage Europe. Millions of natives die from Spanish conquistadors. Millions are enslaved in Africa and brought to toil in the new world as well.
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:c5citystate:11.) Neoclassical (1648 A.D. - 1799 A.D.) The end of the 30 Years War establishes the concept of sovereignty within Europe. From now on balance of power and the concept of world order is the main way in which Europeans respond to rivals. Long gone are the wars of religion as intellectualism and rationalism slowly erode the previous ideals. Constitutionalism, modern representation, and the rise of free market capitalism takes place. The enlightenment sweeps the west and with it a wave of rebellious activity takes place. The U.S.A. gains its independence. Ends at the end of the French Revolution.
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:hatsoff:12.) Industrial (1799 A.D. - 1893 A.D.) New modes of production due to technological advances change human history forever. Factories, railroads, steamboats, ironclads.
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:strength:13.) Progressive (1893 A.D. - 1920 A.D.) Women gain the right to vote in New Zealand. Universal suffrage sweeps the world. Other progressive movements gain traction. Trust busting activity and union strikes dominate to reign in corporate greed. WW1 ends the last of the absolute monarchs of Europe. Communism achieves its first victory by gaining state power within Russia. Women in the U.S.A. gain the vote in 1920. Prohibition a product of the Women's suffrage movement also begins.
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:spear:14.) Modern (1920 A.D. -1945 A.D.) The interwar years up until the end of WW2. Afterwords the Bretton Woods agreement sets the global exchange of currency and pegs it to the U.S.A. dollar which in turn is backed by gold. The United Nations too is founded after its predecessor the League of Nations failed to prevent the war.
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:nuke::bump:15.) Atomic (1945 A.D. - 1969 A.D.) After the Atomic bombings of Japan. Nuclear research and development accelerate as does the cold war. Space exploration is spun off from this research and culminates in 1969 with the first lunar landing.
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:rockon:☮️16.) Post-Modern (1969 A.D. - 1991 A.D.) 1969 is the summer of love, a sign of rapidly changing social values. Second wave feminism brings women more prominently into the workforce. Neoliberalism rises and uses globalism to decouple companies from accountability toward unions by offshoring jobs overseas. Gold is decoupled from the dollar and the Bretton Woods system is abandoned to more easily facilitate overseas manufacturing.
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:badcomp:17.) Digital (1991 A.D. - 2007 A.D.) The Soviet Union breaks apart and with it the cold war. The rise of the internet and spread in the popularity of the personal computer revolutionizes society. Sid Meier's Civilization 1, 2, 3, and 4 are released!
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📱📲18.) Social (2007 A.D. - 2020 A.D.) Steve Jobs drops the first iPhone. With it the internet becomes even more accessible and accelerates the then rising social media platforms and big tech. The age of Memes begins. Sid Meier's Civilization 5, and 6 are released!
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🧬😷🦠💉19.) Biotech (2020 A.D. - 2077 A.D.) COVID-19 fueled the rise of mRNA vaccine and experimental drug treatments while also significantly disrupting the previous era's interconnectedness, even triggering global decoupling as nation states begin new rivalries and supply shortages create less of a pie for everyone else. Global Warming is further exacerbating the recovery of said supplies, perhaps creating a resource crisis if gone unchecked. Nevertheless, the increasing availability of CRISPR and increased venture capital and speculation (perhaps risen in part by the rise of cryptocurrency) into the biomedical industry will further develop genetic based capabilities. Whether for good or ill, genetic chimeras of all sorts are likely to be produced before the era is out.
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:assimilate:20.) Nanotech (2077 A.D. - 2100 A.D.) The Elon Musk Neuralink and Mark Zuckerberg Metaverse cerebral cortex integrated simulated interface dystopian cyberpunk future. Cyberpunk 2077, dawn of nanotechnology spurred on from experimentation of extreme biosciences from the previous era. Megacorporations run by big tech bros rule the world. Cryptocurrency and NFTs are the only currency. Traditional nation states become increasingly irrelevant as these corporations slowly creep in and pledge to solve all the problems that governments either could not solve, refused to solve, or simply failed for not resolving conflicts in the previous era.
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👽👾🛸21.) Transhuman (2100 A.D. - ♾️) Something happens along the way whereby due to technology humanity kinda ceases to exist. Slow conversion into cyborgs then robots, consciousness uploading, self-biogenetic modification into new species, a replacement by hostile AI, or aliens. Hence transhuman, as in going beyond human and or being replaced/exctincted.
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And no, I don't care if this is slightly Eurocentric. Civ has always been about gamifying history, that premise alone can never be pure. Fun and rule of cool should be sufficient, this is a theoretical civ 7 and if it is to be good it needs to be better than any civ game ever made before. It must be like the second coming of Christ, otherwise future iterations in the franchise simply won't be worth it. The brand will go stale.
More than giving me names to the eras: for China or Persia the enlightenment does not mean much for me it is important to simulate the various eras, the Middle Ages, and the. Barbarian invasions and the creation of barbarian kingdoms, the cities of the Renaissance and its states, the age of empires: where war and peace is not equal to the Middle Ages, age of empires, the spring of peoples and revolutions
 
And where did you get this information that China was perfectly flat? No rivers? What about the Yellow and Yangzee rivers?

Also this assumption that geography alone shapes civilizations, not culture or sociology, is far too reductionist to carry any weight into why one region of the world has many separate identities and why another had it's differing identities crushed by a militaristic power.

What we call China today is simply one of a series of so called Chinas. Each one having collapsed, and each one governing things significantly differently from the last. Many periods of division and warlordism very similar to Europe in-between. So even the narrative that China has always been this big happy place where the people don't have other loyalties is kind of in question as well.
The geography around the yellow river, the source of all chinese culture, is flat, while the yangtze is mountainous.

Geography is not the end all be all, but it plays a huge chunk in shaping culture and history. China, after a certain point, was guaranteed to unite. Europe can't piece itself back together because its geography is too fragmented to do that.
 
Europe can't piece itself back together because its geography is too fragmented to do that.

In modern times with modern technology? Geography is preventing them from uniting today?

They could unite today via the European Union. Ain't nothing stopping that except preference of their national and local cultures over a larger mono-culture.
 
In modern times with modern technology? Geography is preventing them from uniting today?

They could unite today via the European Union. Ain't nothing stopping that except preference of their national and local cultures over a larger mono-culture.
You can unite entire continents with modern technology. You can't unite Europe with pre-airplane tech at all.
 
You can unite entire continents with modern technology. You can't unite Europe with pre-airplane tech at all.

I mean... By far the largest, longest living and most hegemonic political entity in European history has been literally ancient Roman empire :p Its area was comparable to the size of European continent, just stretched over three continents instead. And it not expanding into Germanic lands was due to their negative economic value, not their power (even Britain already brought net money losses to the empire, its conquest was emperor's pet prestige project), so if it wanted to waste money and resources it could probably conquer even more.

Several Chinese imperial dynasties were capable of ruling area and population size of the entire Europe (or even bigger) for centuries each. Han: 400 years, ancient era. Qing: modern day China borders, with tech backwards to 18th century Europe.

Umayyad -> Abbasid caliphates were collectively ruling over the entire Middle East empires collectively for 200 years in the state of relative golden age +100 more years in "functional decline" (I count these two together as Abbasids were de facto revolution within the same state state).

Achaemenids ruled over area and pop comparable with medieval Europe for two centuries. Mughals had very comparable scope of control in the Indian context. Maurya too and it was yet again literal ancient empire.

And the competitor to the Britiah title of the literal largest empire in history are - medieval Mongols, who did conquer and establish stable political control over half of Eurasia with small amount of horsemen, even if for practical reasons they divided the empire among themselves almost immediately.

We literally have more cases of preindustrial tech empires dominating continents/subcontinents/continent - sized super regions than we have postindustrial empires doing that.
 
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Gangetic plains were the core of many India based empires but it is now the home of three diferent nations. I think the case of Europe being divided is just the "one sample" bias of real history.
 
I mean... By far the largest, longest living and most hegemonic political entity in European history has been literally ancient Roman empire :p Its area was comparable to the size of European continent, just stretched over three continents instead. And it not expanding into Germanic lands was due to their negative economic value, not their power (even Britain already brought net money losses to the empire, its conquest was emperor's pet prestige project), so if it wanted to waste money and resources it could probably conquer even more.

Several Chinese imperial dynasties were capable of ruling area and population size of the entire Europe (or even bigger) for centuries each. Han: 400 years, ancient era. Qing: modern day China borders, with tech backwards to 18th century Europe.

Umayyad -> Abbasid caliphates were collectively ruling over the entire Middle East empires collectively for 200 years in the state of relative golden age +100 more years in "functional decline" (I count these two together as Abbasids were de facto revolution within the same state state).

Achaemenids ruled over area and pop comparable with medieval Europe for two centuries. Mughals had very comparable scope of control in the Indian context. Maurya too and it was yet again literal ancient empire.

And the competitor to the Britiah title of the literal largest empire in history are - medieval Mongols, who did conquer and establish stable political control over half of Eurasia with small amount of horsemen, even if for practical reasons they divided the empire among themselves almost immediately.

We literally have more cases of preindustrial tech empires dominating continents/subcontinents/continent - sized super regions than we have postindustrial empires doing that.
sorry, i messed up there, what i meant to say was that you could conquer a bigger area of land much easier with modern technology.

i will say that the roman empire only got as big as it was in Europe due to the fact they were on the advantage on mostly every war. If the Celts, Iberians, Thracians, Dacians, etc had states of the same magnitude as the Romans, it would be impossible to unite Europe.
 
sorry, i messed up there, what i meant to say was that you could conquer a bigger area of land much easier with modern technology.

i will say that the roman empire only got as big as it was in Europe due to the fact they were on the advantage on mostly every war. If the Celts, Iberians, Thracians, Dacians, etc had states of the same magnitude as the Romans, it would be impossible to unite Europe.
Yes, only with the Asacid/Parthian, and then Sassanid Dynasty Iranians did they never make true, lasting headway.
 
sorry, i messed up there, what i meant to say was that you could conquer a bigger area of land much easier with modern technology.

i will say that the roman empire only got as big as it was in Europe due to the fact they were on the advantage on mostly every war. If the Celts, Iberians, Thracians, Dacians, etc had states of the same magnitude as the Romans, it would be impossible to unite Europe.
I mean Napoleon also did a pretty good job too taking over many other European states who were all similar in terms of warfare technology.
 
1. Age of Bronze (3200 BCE - 900 BCE)
2. Age of Iron (900 BCE - 500 CE)
3. Age of Kings (500 CE - 1400 CE)
4. Age of Sail (1400 CE - 1700 CE)
5. Age of Steam (1700 CE - 1850 CE)
6. Age of Nations (1850 CE - 1930 CE)
7. Age of the Atom (1930 CE - 1960 CE)
8. Age of Space (1960 CE - 1990 CE)
9. Age of Information (1990 CE - 2010 CE)
10. Age of Genes (2010 CE - 2030 CE)
11. Age of Machines (2030 CE -- )

Not so sure about "Age of kings", but I couldn't think of a suitable term for the medieval era that didn't sound too overtly European. Trying to keep the technological age names tied to relevant material/cultural … Technologies, instead of to terms like "Classical" or "Modern".
Also no sure about what the future age should be called. Age of Intelligence (reference to AI)? Age of Diamond (reference to nanotechnology, the works of Drexler and Merkle)?
 
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I like the way that the era divisions were in Civ 4, except for (as pointed out by others) the title "Renaissance" always felt clunky when we were dealing with Napoleonic infantry, for instance. "Early Modern" is still probably the best substitute, but even that term feels wanting, because it doesn't define itself on its own terms but rather in reference to the subsequent "proper" modernity, as though it didn't have unique and characteristic features of its own, which obviously isn't the case. That's more of a problem of historiography itself rather than game design though. It seems we always have to hone in on one feature of this time period and that it defies a comprehensive name for itself.

Realism Invictus for Civ4 does have ahead of time tech costs with fixed timelines. That's a really nice feature in the mod.
 
In this game all eras are technological, since the era change with the technological tree.

The tech tree also includes artistic advances though, or at least it did in Civ 4 and 5. Things like Literature, Drama, Aesthetics are all researchable technologies in Civilization games.

For the topic of the thread, I think the era system works fine in Civ 4. There are multiple techs that can take you from each era to the next, and the eras only matter aesthetically.

I like the way that the era divisions were in Civ 4, except for (as pointed out by others) the title "Renaissance" always felt clunky when we were dealing with Napoleonic infantry,

Just want to point out Civ 4 (BTS, unmodded) does not have a good representation of Napoleonic line infantry, since the game basically skips from 16th-century musketmen to American Civil War-era riflemen. I think you can get those riflemen without going Industrial, which is even more awkward than what you're talking about actually.
 
Just want to point out Civ 4 (BTS, unmodded) does not have a good representation of Napoleonic line infantry, since the game basically skips from 16th-century musketmen to American Civil War-era riflemen. I think you can get those riflemen without going Industrial, which is even more awkward than what you're talking about actually.

Yeah, I don't have much to say negatively about Civ 4, but that one was always glaringly out of place in my mind. It's even funnier when you consider that UUs like the Redcoat model smoothbore line infantry which is historically earlier and technologically inferior to the actual rifled guns which the unit is supposed to represent, yet that unit is so much better. :lol:

Most of the units in the unmodded game "feel" like pretty good generic templates for what they're trying to represent, usually with a comparable shelf-life of strategic usefulness in game (like how the spearman is a proper ancient era unit but still viable well into the medieval era against cavalry, much like how real spearmen were). It's pretty easy for me to see them all as generic and categorically distinct.

The only other one that felt kind of odd to me is the airship being the early aircraft unit, with no kind of fixed wing aircraft until WW2 era stuff.
 
Yeah, I don't have much to say negatively about Civ 4, but that one was always glaringly out of place in my mind. It's even funnier when you consider that UUs like the Redcoat model smoothbore line infantry which is historically earlier and technologically inferior to the actual rifled guns which the unit is supposed to represent, yet that unit is so much better. :lol:

I never thought about this but yep. I guess you could say they're Redcoats from 1870s or whatever but they sure don't look like that!
 
I never thought about this but yep. I guess you could say they're Redcoats from 1870s or whatever but they sure don't look like that!
The coat was the same colour, the rifles were not the same...
 
1. Ancient
2. Classical
3. Medieval
4. Renaissance
5. Enlightenment
6. Industrial
7. Modern 1
8. Modern 2

Not sure what to call modern 1 and modern 2, but modern 1 can be the world wars era, and modern 2 can be the cold war era

And please, bring back leaders changing clothes/backgrounds by era!
 
(keep in mind how decolonization, sexual revolution, nuclear tensions and radical change of warfare didn't come before 1960)
Decolonization isn't something that is represented in Civ, though, with the exception of some mods and scenarios.
Sexual things shouldn't be put in the game, civ isn't a sex game. How would you even model the sexual revolution in Civ? "Birth control has been invented, now your cities take 4 times as long to grow?" By modern times, cities are usually done growing in Civ games anyway.
The other two are good.
 
The tech tree also includes artistic advances though, or at least it did in Civ 4 and 5. Things like Literature, Drama, Aesthetics are all researchable technologies in Civilization games.

For the topic of the thread, I think the era system works fine in Civ 4. There are multiple techs that can take you from each era to the next, and the eras only matter aesthetically.
Well Civ 6 has a separate Civics tree for cultural advancements, which can also help you reach a new era. It's not just with science anymore.
1. Ancient
2. Classical
3. Medieval
4. Renaissance
5. Enlightenment
6. Industrial
7. Modern 1
8. Modern 2

Not sure what to call modern 1 and modern 2, but modern 1 can be the world wars era, and modern 2 can be the cold war era
If you want to represent the Cold War Era and beyond in one era you might as well just call it the Information Era.
 
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