Uncle_Joe
Prince
- Joined
- Sep 9, 2005
- Messages
- 491
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The "card" based system of policies in VI I enjoy, it feels like a good mix between IV and V's system. Ultimately I do think there are too many cards that each do too little...I would have either liked smaller but stronger cards...or simply more slots to put them in. I always found that there were my "obvious" favorites, and then everything else was just wasted space.
Ultimately, I think this sums up almost every system in Civ6....everything is too incremental and muted. Techs, the 'Social techs', promotions, Policy Cards etc etc...tons and tons of things but they all provide small incremental bonuses which are just not interesting. There is nothing to keep you going that 'One More Turn' to get to! You get a new tech....meh, no big impact. You can change government cards...meh, no big impact. You build a Wonder! meh, no big impact. You do anything in the game...meh, no big impact.
Couple that with the weak AI and the dragging slowness of both production and movement and I lose interest about the early Industrial era every time I've tried. Add the cartoony graphics and it's just a much weaker experience than V or IV.