Humankind - Chinese discussion thread

Narcisse

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https://twitter.com/humankindgame/status/1389610893638520835
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WELL. Merchant is unexpected but it does make sense in a way, and is also a funny kind of tongue-in-cheek reference to China’s relationship with capitalism and it SEZz.

don’t know much about the guardians, wonder what the People’s Congress does? I still like the initial design impression so far.
 
That‘s not how you spell builder.

Merchant makes sense though, as does the card. I guess the ED creates influence, stability or modifies the ideological pressure - but why would you need any of that in the last era?
 
Nice, I think builder would be better to represent modern China (what is the first country you think when it comes to building big infrastructures today?), but merchant fits as well.
 
Merchant is an interesting take, esp. considering the quote of the culture still emphasis on the industry part - again, this is Amplitude's 3rd (or 4th) interesting take on Contemporary cultures so far.


Another detail worth mentioning:

On the skyscrapers in the culture card, there is a red billboard on the right side that spells 周大福 (Chow Tai Fook). Chow Tai Fook group is a Hong Kong-based corporation famous for their involvement in the jewelry industry and having many franchises open up in mainland PRC.

More often than not, Chow Tai Fook is also very infamous for their grotesque billboard design, due to them often depict huge "周大福" characters in a stiff font with an unsightly color palette.

Basically, if one can get the feelings of a Chow Tai Fook billboard, one can get the aesthetics of modern Chinese metropolis. And I think Amplitude artists did get it, even though not every Chinese city looks like this.
 
Remember, the guiding motto of the modern Chinese economy is Deng Xiaoping's "To get rich is glorious!"

- works perfectly with a Merchant focus, which is all about Money in the game . . .

As for the Emblematic Unit, it looks like the PHL-16 multiple rocket launcher system with the 750mm Fire Dragon tactical ballistic missile pods fitted. This is a successor to the older AR-3 system developed in China and the new version went into service in 2019 officially.

What I personally find funny about it is that one of the major points about the PHL-16 is that it can fire pods with 300mm unguided rockets, 300 or 370mm guided rockets, 750mm guided rockets, or 380mm anti-ship missiles - very versatile, but the interchangeable pre-loaded pods of munitions concept was originally part of the M270 Multiple Launch Rocket System that the US Army fielded in 1982 - Something I'm a little familiar with, since I was the Chief Instructor in the MLRS/Missile Fire Direction procedures at the Artillery School when the first MLRS batteries and battalions were formed in 1982 - 1985.

As I stated in an earlier post, a lot of modern weapons systems are very similar, because the various militaries are almost all looking for weapons that do the same thing and are largely using technologies that are also very similar.

It will be interesting to see what characteristics or special 'Emblematic' bonuses the "Guardian" gets in-game.
 
Pretty much what I suspected: ability to intervene in the tactical battle with long-range artillery fire, but also (modeling the 200+ km range 750mm rockets) the ability to perform 'strategic strikes' against structures on the map. I notice that includes an 'area effect' of the multiple rockets in that it also causes damage to more than one tile with each strike, which could be really nasty to both your armies and your Cities within range.

But of course, chances are, as with Civ VI, all these neatsy-keen Last Era/Late Game Emblematic Units will rarely see the light of day since in most cases they won't help you get enough Fame to win if you don't already have a lead established before you've got them built or bought.
 
Merchant is an interesting take, esp. considering the quote of the culture still emphasis on the industry part - again, this is Amplitude's 3rd (or 4th) interesting take on Contemporary cultures so far.


Another detail worth mentioning:

On the skyscrapers in the culture card, there is a red billboard on the right side that spells 周大福 (Chow Tai Fook). Chow Tai Fook group is a Hong Kong-based corporation famous for their involvement in the jewelry industry and having many franchises open up in mainland PRC.

More often than not, Chow Tai Fook is also very infamous for their grotesque billboard design, due to them often depict huge "周大福" characters in a stiff font with an unsightly color palette.

Basically, if one can get the feelings of a Chow Tai Fook billboard, one can get the aesthetics of modern Chinese metropolis. And I think Amplitude artists did get it, even though not every Chinese city looks like this.

Hopefully not every city transforms into a jungle of skyscrapers in this era as it does in Civ VI when you reach modern. Perhaps only market quarters of a high enough level?
 
I‘m a bit sad, as this culture card kinda puts a damp on my wishes for a „Near Future Era“ DLC. This looks so 2020 already. Love that they are merchants, as it‘s counterintuitive, but true. And that they still retain some connection to communism. But so far, it looks like we won‘t really have a World War 2 aesthetic, no?

And yeah, the emblematics and abilities so far don‘t really seem as overpowered or catch-up as I feel they need to be to matter in the Fame Game. But then again, I only got to play one game in the victor open dev and feel like I don‘t yet have enough of a feel for the game anyways.

Next Week will be interesting :)
 
I am honestly slightly disappointed

China being builder would make more damn sense than any other builder culture besides Egyptians, they are literally called the factory of the world, they produce insane amounts of export goods and dominate the world with them, they did the largest and fastest industrial revolution in history, they are famous for raising cities from dirt in like three decades, and for giant constructions such as Three Gorges Dam...

On another hand, merchant is not bad - it is another way to depict their insane economic growth, exports, infamous financial control across the world, and rapid increase of living standards. The real disaster would be giving them militarist or expansionist affinity instead of one referencing economy. They are also not yet advanced enough to really deserve scientific affinity (their growth here is insane too, but they still have like 2,5 times less scientific publications per capita than Poland ;)).

Now I wonder what affinities would other Chinese empires get. Qing and Tang would actually deserve expansionist/militarist, Han, Tang and Song would deserve scientist as well as merchant, each of them would deserve agrarian. And whoever we credit with the Great Wall would be damn emblematic enough to get a builder affinity, even if PRC didn't get it.

Just please no more Aestethe
 
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Besides it fitting, although maybe not as well as builder, they might be merchant because they plan to add Chinese cultures for the the 3 eras missing them? In that case only Song would work as a merchant, but it would work even better as a scientist, and anyway Song might not make it in because Tang could be the medieval culture. That's my guess fwiw. :confused:
 
A bit late to comment the Chinese.
It's hard to avoid the behemot than Chinese are in all fields of business, and I like to play the merchant affinity so, a solid pick for me.
The "builder" part of their culture is obviously a good choice too, but I will not be surprised if it's part of their kit, even if they are merchant.

I can't say so much about the Emblematic Units choice, I don't know anything about modern China military, but a bit like Austrialians, it's definitly a fun unit.

I love the artwork, one of the best with Americans so far for me. I guess than it's representive of just a (coastal) part of china as it was explained by our dear chinese community members, but still, I think the balance between this artwork (showing the "cyberpunk" economy and cities) and a more traditional EQ : the Poeple's Congress; are offering a rather complete vision on the culture with the limit of just showing an artwork, an unit, a building and an affiniy (if we compare to Australians for exemple, which are more "focused" on one aspect).
 
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