@Catoninetales_Amplitude
I have a question, how do city names work if cultures potentially may change every era?
Does it work like:
In the ancient era I choose Assyrians. My cities are Nineveh and Assur.
In the classical era I switch to Persians. My third founded city is named Pasargadae, and fourth is Susa.
In the medieval I switch to Umayyads. My fifth city is called (for example) Baghdad, precious cities never change their names etc
So by the end the default outcome is such mix of cities, at least among AI players?
OR are all city names replaced with current culture's city list?
Secondary questions is, how AI players are referred to in game across many ages, if they routinely change cultures. Player 2, 3... Or Player Red, Green etc? Sounds anticlimactic, but I don't know how would I refer to them in such system.
EDIT
Now I do know how would I refer to them if I was the designer! I'd give geographic names to all main features of the world (similarly to civ6 GS) and name multi-cultural players (in those context when this is necessary instead of naming them after their contemporary culture) after those names. For example:
Player 1, in the beginning of the game, settles on the banks of the river Danube. His "meta" name, separate from contemporary cultures names, is Danubian Civilization.
Player 2 settles in the super region "Mesoamerica" and is named Mesoamerican Civilization.
Player 3 settles on the archipelago in the Pacific Ocean, is named Pacific Civilization.
And so on.
It would even roughly fit how real historiography works - where "Mesoamerica" means the cultural continuity of many civilizations in the similar geographic area etc. Same with Mesopotamia, India, Central Asia, Iranian Plateau, Andes, and so on...