If the Amplitude design team nails that, I'd be amazed. Extremely pleased, but amazed. As great as Civ 1 was, this was a major design issue. For all the tinkering that later versions of Civ have experienced, this is one of a number of problems with that first game that has never been addressed. When people say they find the first part of 4x games fun and the late game tedious, a lot of that traces back to the number of mouse clicks increasing while the importance of each click is declining.