Doing research on Endless Legends I like the look of the minor factions and how they do have more personality than the city-states in Civ 6, such as their own UUs. That's kind of making me want UU for some of the city-states like Hattusa getting a unique Chariot etc. Giving each one a UU might be too much but I think one for each different type and each militaristic city getting one would be nice.
Here's hoping for (possibly) next expansion Nassau can replace Lisbon and adds a Buccaneer UU in addition to the ability Lisbon has already.
Military City States should have had UUs from the beginning, but ideally they would be tied in with a well-thought-out Mercenary system also.
My candidates for 'Mercenary/UU" Militaristic City States would be:
Berne -
Swiss Pikeman, a faster-moving Pikeman that ignores Hill terrain movement limitations
Darmstadt -
Hessian Grenadier, a 'Redcoat' - like Melee Unit that increases Production when Garrisoned in a town (the Prussian and other German armies of the 18th century were all garrisoned in towns, not separate Encampments, and the men were only 'at drill' for about half the day, then encouraged to take second jobs: having a regiment or two in town added several thousand strong young men to the work force, many with skills like carpentry, leather or metal-working.)
Sirte -
Numidian Cavalry, a Horseman that can move after attacking and has extra Flanking Bonuses. The Numidians were unarmored with a fist-full of light javelins and literally rode rings around the Roman Cavalry when Hannibal used them - so after Carthage was gone, Rome hired them
en masse as Auxiliaries.
Port Royal - with your
Buccaneer UU
Tongwangchen -
Hunnic Horse Archer, Tongwangchen was the capital of the "Huns Who Stayed Behind", out on the western edge of China, but while Attila gave everybody in Europe gray hairs for a few years, the importance is that both the Chinese and the Romans and the Byzantines hired every Hun rider they could for 500 years or so after Attila was dead and gone.
I picked up Endless Legend this weekend on sale, but so far have barely had a chance to look at the Tutorial. Two things jumped out at me, though, which I don't think I've seen discussed in depth in relation to
Humankind:
1. The Heroes, which seem to be part of both E Legend and E Space, as a mechanism for Great People, but with more interactivity. As I understand it, you can 'enhance' your Heroes in EL, and what a concept that would be for the sort of Great People Civ VI has: put your Great Writer in a University, or build a Printing Press/Library to spread his Great Works faster, provide a Workshop for a Great Engineer, a Cathedral/Minster/Palace for a Great Artist to decorate - instead of shifting bits of art and literature around, play to the total Output and influence of the 'Heroic Great Person'.
2. The add-ons to the Units - ability to Upgrade units with equipment and weapons to give them new capabilities. We have seen a sniff of this with the GDR in GS and some of us have posted about the idea of a new type of Promotion - a Technical Promotion, if you will - that relied on Technology to enhance units in between complete Upgrades. As soon as I saw that in E Legend, I started thinking about the possibilities: bronze and then iron armor or weapons, Knights with plate armor, Great Helm Upgrades, Musketmen with Bayonet, Flintlock Upgrades, etc. EL seems to be able to have Graphic changes in the unit to reflect the visible changes as well . . .
I have seen only a couple of posts about the Heroes mechanism and how it might apply, but nothing about the Upgrade/Add On feature for the units of EL, which would seem to be a 'natural' to apply to a historically-based game. For one thing, it might solve a lot of the Upgrade Path/Upgrade and technology Speed problems that have plagued both Civ V and Civ VI.