That is why I want to see increasing AI advantages by era instead of straight line like it is now (and is in most games). You start behind, you catch up, you get ahead. I'd mentioned in other threads the following: HK level (or new Genetically Enhanced level) Combat Bonus = +2 * (era + 1), so from +2 in Neo to +14 in Contemporary (linear increase) Worker Bonus = +3 * (era*era), so from +3 in Ancient to +108 in Contemporary (exponential increase) I believe this would allow the AI to remain even with the human player. Of course, some of their other modifications may do just that. Wish all games would feed into a Deepmind like AI so it would just figure out how the human wins and continue to learn and modify, eventually having to dumb it down to have a chance to win. Making AI play well is VERY hard.