heroes182
Rockstar
Hungry Hungry Cities v1.5
Inspired by the Food Caravans from CivII, which made it possible to sustain cities in ridiculous locations, this mod adds two units and two buildings, which can only be built by those units.
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Units:
Shepherdess:
Uses Female Settler and Sheep resource art
Requires Sheep and Animal Husbandry
Use food to build
Builds a Sheep Farm after staying on a city for 1 turn
Swineherd:
Uses Male Settler and Pig resource art
Requires Pigs and Agriculture
Use food to build
Builds a Pig Farm after staying on a city for 1 turn
NOTE: The screenies show my units standing in front of a normal pig/sheep resource respectively. As you can see, their own bunch of pigs/sheep are slightly bigger than the resource version, and they move around with it! (Pretty cool, huh?
)
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Buildings:
Sheep Farm:
Uses Granary art
+2 Food at the city it's built
-2 Food at the city that built the Shepherdess/Swineherd
Disappears after 20 turns
Pig Farm:
Uses Granary art
+2 Food at the city it's built
-2 Food at the city that built the Shepherdess/Swineherd
Disappears after 20 turns
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Changes from v1.0
-Added Python code by RogerBacon
-This costs the city of origin 2 food as long as the Farm is producing 2 food at the city of arrival. It also makes the Farms disappear after 20 turns. The game will keep you up to date with "Farm at X will disappear in Y turns" type messages.
-Farms are no longer built by clicking the "build farm" button. Instead, the Shepherdess/Swineherd must remain in a city for 1 turn, and the Farm will be built automatically.
________________________________________________________
Get ye file ====> http://www.Zophiel.com/stuff/HungryCities.zip
__________________________________________________________
Inspired by the Food Caravans from CivII, which made it possible to sustain cities in ridiculous locations, this mod adds two units and two buildings, which can only be built by those units.
_______________________________________________________
Units:
Shepherdess:

Uses Female Settler and Sheep resource art
Requires Sheep and Animal Husbandry
Use food to build
Builds a Sheep Farm after staying on a city for 1 turn
Swineherd:

Uses Male Settler and Pig resource art
Requires Pigs and Agriculture
Use food to build
Builds a Pig Farm after staying on a city for 1 turn
NOTE: The screenies show my units standing in front of a normal pig/sheep resource respectively. As you can see, their own bunch of pigs/sheep are slightly bigger than the resource version, and they move around with it! (Pretty cool, huh?

_______________________________________________________
Buildings:
Sheep Farm:
Uses Granary art
+2 Food at the city it's built
-2 Food at the city that built the Shepherdess/Swineherd
Disappears after 20 turns
Pig Farm:
Uses Granary art
+2 Food at the city it's built
-2 Food at the city that built the Shepherdess/Swineherd
Disappears after 20 turns
________________________________________________________
Changes from v1.0
-Added Python code by RogerBacon
-This costs the city of origin 2 food as long as the Farm is producing 2 food at the city of arrival. It also makes the Farms disappear after 20 turns. The game will keep you up to date with "Farm at X will disappear in Y turns" type messages.
-Farms are no longer built by clicking the "build farm" button. Instead, the Shepherdess/Swineherd must remain in a city for 1 turn, and the Farm will be built automatically.
________________________________________________________
Get ye file ====> http://www.Zophiel.com/stuff/HungryCities.zip
__________________________________________________________