Hybrid Affinity Synergies

Still, the dominant affinity has a role in the game that might or might not get reworked. Right now, the dominant affinity determines the appeareance of leaders, a strong diplomacy modifier and the affinity investment quests that you could receive.
 
Considering the bonuses that hybrid affinities give the player and the new hybrid units, I wonder what advantage will there be in a non-hybrid affinity strategy? And since even stem techs will now give dual affinity points, it seems like the game almost "forces" the player to take a hybrid approach.
 
I for one want domes to be useful. I made a mod to increase the culture they give with different nearby features. It got a good response. Then I made a mod that decreases the culture bromine buildings so other sources like domes and terrascapes were worth more. That mod got two down votes before it even had one download. 😠
Anyway, domes and terrascapes are some if the cooler sci-fi themed improvements and it's disappointing that they're not worth building.
 
Considering the bonuses that hybrid affinities give the player and the new hybrid units, I wonder what advantage will there be in a non-hybrid affinity strategy? And since even stem techs will now give dual affinity points, it seems like the game almost "forces" the player to take a hybrid approach.

A "Hybrid" approach means both affinities are nearly equal

A non-Hybrid doesn't mean the other affinities are 0, just that they are much lower than the dominant.
 
A "Hybrid" approach means both affinities are nearly equal

A non-Hybrid doesn't mean the other affinities are 0, just that they are much lower than the dominant.

Well, but if I am understanding the hybrid bonuses correctly, the player will get hybrid bonuses by just getting 2 levels in a different affinity. So, the hybrid bonuses kick in even if you are not equal in two affinities. And, if I am 10 purity, 2 supremacy and 0 harmony, I will get the purity/supremacy hybrid bonuses even though by your definition, I am not a hybrid affinity.

And my general point is simply that BERT will encourage mix affinities. Going 12/0/0 for example will no longer be a viable strategy.

Don't get me wrong. I love the hybrid affinities. I am merely making an observation about how BERT will radically change gameplay.
 
I don't think goin 12/0/0 was ever a good plan. Later on it's easy to get two levels in an affinity and those level 2 buildings are quite good.
 
I don't think goin 12/0/0 was ever a good plan. Later on it's easy to get two levels in an affinity and those level 2 buildings are quite good.

Well, 12/0/0 was usually my strategy in most of my BE games because I wanted to beeline for the affinity victory as soon as possible.
 
Well, but if I am understanding the hybrid bonuses correctly, the player will get hybrid bonuses by just getting 2 levels in a different affinity. So, the hybrid bonuses kick in even if you are not equal in two affinities. And, if I am 10 purity, 2 supremacy and 0 harmony, I will get the purity/supremacy hybrid bonuses even though by your definition, I am not a hybrid affinity.

And my general point is simply that BERT will encourage mix affinities. Going 12/0/0 for example will no longer be a viable strategy.

Don't get me wrong. I love the hybrid affinities. I am merely making an observation about how BERT will radically change gameplay.

A "10.2.0" only gets the level 2 hybrid bonuses.

"6.6.0" would get more hybrid (purity-supremacy) bonuses and less non-hybrid (purity) bonuses
 
A "10.2.0" only gets the level 2 hybrid bonuses.

"6.6.0" would get more hybrid (purity-supremacy) bonuses and less non-hybrid (purity) bonuses

True. I was just pointing out that it is possible to get some hybrid bonuses without being equal in two affinities, as your 10/2/0 proves. You can be a "non-hybrid" affinity, 10/2/0, according to your own definition ("A non-Hybrid doesn't mean the other affinities are 0, just that they are much lower than the dominant.") and still get "hybrid" bonuses. So, I think saying that a 10/2/0 is not a hybrid is a bit confusing. It may not be a strong hybrid but it is still a hybrid since it has some points in 2 different affinities and gets some hybrid bonuses.
 
Really wish they'd made the final pure affinity buffs a buff to specialists, not improvements.
 
Really wish they'd made the final pure affinity buffs a buff to specialists, not improvements.

I think it would be cool if each affinity had a unique specialist. For example, supremacy could have a "cyborg" specialist that grants energy and production, purity could have the "philosopher" specialist that grants culture and science, harmony could have the "environmentalist" specialist that grants health and food.
 
That's true only if they've nerfed academies or really steered people toward some other improvements. With the info we have so far, the changes do make some of the other improvements a bit better but still don't seem like they'll rival carpeting most cities with academies.

I do hope that doesn't turn out to be case though, since I sure am tired of academy spam and really want a good incentive not to do so.

How about academy has a special placement rule like Chateur (BNW's France unique nuilding)? Like you can't put it near each other (it's like you have a luxury resource and you can put around it,maximum 3 academies. Just remove luxury resources because BE does not have it.)

.X.
XXX
X.X
Or
X.X
.X.
X.X (X means a tile you can't build academy if applies "Chateur" special improvement rules.)
 
How about academy has a special placement rule like Chateur (BNW's France unique nuilding)? Like you can't put it near each other (it's like you have a luxury resource and you can put around it,maximum 3 academies. Just remove luxury resources because BE does not have it.)

.X.
XXX
X.X
Or
X.X
.X.
X.X (X means a tile you can't build academy if applies "Chateur" special improvement rules.)
Did that in a mod. It's on the workshop.
 
Supremacy
  • 2: Explorer Units can build an additional Expedition
  • 5: Orbital Coverage on and next to any tile with Firaxite
  • 8: ?
  • 12: ?

level 12 supremacy is +1 production to nodes. (source: Writing Bull's Let's Play 7, 16:46 mark)

Interesting. I expected the bonus would be to nodes but I thought it would be an energy bonus. A production bonus to nodes makes them really good for supremacy players. Nice!
 
Purity/Supremacy
  • 2: +2 Energy per level of Purity or Supremacy
  • 5: Unhealth from global size of Population reduced by 25%
  • 8: ?
  • 10: ?

level 8 harmony/purity is damaged units heal at least 3 HP per turn

level 10 harmony/purity is +10% production to military units.

level 8 supremacy/purity is +1 health and +10% energy for cities with a defending military unit on its tile.

level 10 supremacy/purity is +10% production and +10% culture for cities in range of a friendly orbital unit.

(source: Writing Bull's Let's play 7, 17:25 mark onward)
 
Updated list:

Harmony
  • 2: Trade Routes can be made through miasma.
  • 5: Each improved Xenomass provides two more resources than normal.
  • 8: Units take no damage from Miasma
  • 12: +1 science from Biowell improvements

Harmony/Purity
  • 2: +1 Culture per level of Harmony or Purity
  • 5: Unhealth from number of cities reduced by 25%
  • 8: damaged units heal at least 3 HP per turn
  • 10: +25% Production towards Military Units

Purity
  • 2: +20% Strength and Ranged Strength when attacking or defending against Aliens.
  • 5: ?
  • 8: ?
  • 12: +1 Food from Dome Improvements

Purity/Supremacy
  • 2: +2 Energy per level of Purity or Supremacy
  • 5: Unhealth from global size of Population reduced by 25%
  • 8: +10% energy for cities with a defending military unit on its tile
  • 10: +10% production and +10% culture for cities in range of a friendly orbital unit

Supremacy
  • 2: Explorer Units can build an additional Expedition
  • 5: Orbital Coverage on and next to any tile with Firaxite
  • 8: ?
  • 12: +1 production to nodes

Supremacy/Harmony
  • 2: +1 Science per level of Supremacy or Harmony
  • 5: + 5 Health
  • 8: +10% Growth in all Cities
  • 10: +0.4 Health for every Military Unit under your command
 
Hmm...

Assuming there are going to be changes to victory conditions, it seems the hybrid affinities are designed specifically for warmonger players. Note the health buffs in each hybrid bonus.
 
I think Purity/Supremacy looks like a defensive tall strategy. The health buff is to allow you to get bigger while still staying healthy (hopefully preserving some percentile bonuses), and the energy buff is for keeping a garrison in cities.

Harmony/Purity is definitely a warmonger combination, though, encouraging you to keep your units rolling because they'll heal on the way and you have a production bonus to replace them if they die. Expand fast thanks to the reduction in unhealthiness for number to cities to forward settle on neighbors, then overrun them.

Supremacy/Harmony could go either way, I think. Everyone benefits from additional health and growth, and the level 10 benefit only encourages you to keep a good-sized army around, not necessarily to use it offensively. It might be geared for a late-game warmonger, though. Tech up to higher tier units with the science bonus and growth, and then use the military unit health bonus to keep your health positive as your advanced units start to steamroll the enemy.
 
Assuming there are going to be changes to victory conditions, it seems the hybrid affinities are designed specifically for warmonger players. Note the health buffs in each hybrid bonus.

Well, the devs did hint that there would be changes to the affinity victory conditions. If they do indeed make it longer to reach the affinity victories, that would be a good thing because it would mean that there would be an actual endgame now where high affinity levels and building high affinity units will matter. I want an all out late game world war with high level affinity units!!!

edit: I would imagine getting to level 10 in a hybrid affinity, would take time. If the game ends before you can reach them, what would be the point of having them? So, hopefully, the victory conditions have been scaled back to make it reasonable for players to reach these high levels.
 
level 12 supremacy is +1 production to nodes. (source: Writing Bull's Let's Play 7, 16:46 mark)

Interesting. I expected the bonus would be to nodes but I thought it would be an energy bonus. A production bonus to nodes makes them really good for supremacy players. Nice!

Cool. Thanks for all the new info.

After a little bit of thought , I actually wasn't expecting Nodes to provide energy. The Level 12 upgrade don't seem to provide a the bonus that matches what the improvement provides.

Harmony's Biowells give Food (and Health) and their Level 12 bonus gives Science.

Purity's Domes give Culture (and Defense) and their Level 12 bonus gives Food.

Now Supremacy's Nodes give Energy (and Healing) while their bonus provides Production.

So it makes sense. They're not doubling up on the same yield, they're providing another yield and diversifying the improvement.
 
Back
Top Bottom