I am not able to beat Monarch difficulty!

kriss_no, read some of the articles in the War Academy here at CivFanatics. Some are really helpful, though they can at times seem more like an exercise in math than strategy! :)

Also I agree with the suggestion that it'd be useful for you to try and win some Regent games without Wonders. I typically at least build one Wonder sometime in the game, sometimes loads -- but only when I know I'm in a really strong position to do so.

But then I've been playing since Civ1 days... ;) But in saying that, in all my years of playing Civ, I haven't managed to be happy moving permanently to a level higher than Monarchy. Sometimes I just want to win, and it's the "story" of my Civilization growing that's more interesting to me. But I'm a bit odd like that. ;)
 
I think hard military work makes Monarch a lot easier. If you just produce military units attacking and attacking, then the AI will struggle.
 
from my experience
on Monarch ancient and middle ages, u are expected to struggle and keep up with ai. when u reach industral age, your military and economic power of your civ will take shape and begin to strongly challenge ai in all fields ,military and scienific fields etc.

thats the time when u can begin assertively interveined militarily or diplomatic around the globe.
 
I have tried again and again. I give up. I am just not able to do it. One civ starts attacking me after a while, and suddenly a new civ attacks me as well. It is just too annoying. I almost failed my exam today because i've been playing Civ 3 Conquests this whole week... But Monarch is just not working.

K
 
Originally posted by kriss_no
I have tried again and again. I give up. I am just not able to do it. One civ starts attacking me after a while, and suddenly a new civ attacks me as well. It is just too annoying. I almost failed my exam today because i've been playing Civ 3 Conquests this whole week... But Monarch is just not working.

K

train yourself at regent before go monarch:)
 
The AI gangs up on weak civs... human and other AI.

Start on smaller land masses. You may only have 2-3 neighbors to deal with early on. Settle five or so cities and then plan on agressively dealing with your neighbors. If successful, you will have weakened your neighbors (if they survive your merciless onslaughts) so that the will be no trouble in the future. You will own most of the land mass and be able to concentrate on building infrastructure, roads, etc. You should be able to lead going into the late middle ages or industrial era.

Get back in the ring! (ehehe)
 
You should play the Game of the Month. Everyone trying to improve should.

Read what the top guys did and do the same. Anything by SirPleb Snaga and Qitai and the other guys in the top 10 (ie not me)should be studied. The quick start challenge has died a bit of a death, but you could look at some old gotm data.

There are lots of important tips but the main one is that you have to start well. It really is worth playing the first 50 turns very carefully, and you should plan this in advance to grow quickly. This is pretty slow but if you are in a solid position in 1000-500bc you can really rip the AI apart (or win peacefully I suppose), without playing very well.

Never reloading helps you to improve as well.

Get contacts ASAP and check the diplo screen for all AI players every turn (if you can bear it) so you don't miss a trading chance.

Always press F1 at the end of every turn to spot disorder before it happens.

Fight your wars with allies if at all possible. In general build attacking troops not defenders. You are usually already in trouble if you have to defend much. For example it's almost never necessary to build city walls.



Before long you will be roasting the AI on deity.
 
Originally posted by Offa
Fight your wars with allies if at all possible.


A-ha! That is the secret when the AI is ganging up on you as you mentioned. Make allies with them before they make allies with your enemy.

This was a key lesson which took me too long to learn. Once it hit me on the head, I felt silly for not realizing it earlier.
 
I am the romans now, and actually it went good this time. Its 700AD, and i have crushed 1 civilization fully. Though now the other people have riflemen and i only have cavalry. and another war just started.. but i think i might win this one
 
Kriss no, I believe we're like brothers! :D
I have a lot of problems when playing in Monarch. My Halle of Fame is full... of victories in Regent.
When I heard that they were two new levels (Demigod and ¿Sid? Don't you believe is very unmodest to be higher than Deity?) I thought one of them was between Regent and Monarch.
Well, thanks for the advices, I have the same problems!

I believe the best is to expand and build the Great Library. I often play (in regent) with the Persians and get good results!
 
A good friend of mine who also uses the greeks does this with moderate success when playing monarch

rather than rapid expansion, barfing cities all over, he places 6 or 7 at the beginning of the game, and then builds barracks and city walls in all of the outer ones. He then lets all his cities get rather large, and declares war on the nearest civ. A good garrison of three hoplites in each city near the enemy keeps them from taking those easily. Swordsmen, with hoplites to keep them safe, are used to capture cities of the nearby opponent, which are then burned. He will later settle those territories, but usually in the optimal location available. It seems to work pretty well for him; he always goes for literature first, and then builds GL an his preferred govt is monarchy

I play as the Brits, usu on emporer. Sea power is underrated for sure!
 
I concur with the advice about wonders at Monarch level. My play style is completely different in going from Regent to Monarch. In Regent I try to build as many Wonders as possible and usually play as peaceful as possible and go for a cultural win.

In Monarch I end up much more agressive. The two or three cities that would be my wonder creation center in Regent become unit producers (with early barracks). This is primarily to keep me in the top three in terms of power to discourage the AI from attacking me. I skip all but a few key Wonders, and usually lose the race for them (Great Library, Leonardo's, Hoover, United Nations).

Much of the time my scientific slider is set to zero. Especially in ancient times there are a lot of cases when a tech will take 20 turns to research, but I can save up enough gold in 8-12 turns to buy it from somebody else. Once the power structure is set, I'm often number 4 in terms of overall score, and I try to only trade with number 2 or 3, especially if they're at war with the leader. Once all the civs are contacted, I try to trade techs exclusively with AIs on another continent.

Some techs are very dear to the AI, particularly new government types (or Wonders, which I grit my teeth and don't worry about getting until they're built). These are what Steal Technology is for.

With a bit of expansion through medium sized wars, I'm usually in a position to catch up in tech by mid-Industrial era (due just to the sheer size of my empire) and make the push to conquor my home continent. Then I usually shoot for domination or spaceship victory.
 
ya, sometimes u fall behind in tech in monarchy, but try to research techs that AI arent researching, and sell them back to the AIs and u usually can come back.

and from my experience, AI hardly declare war on me for no reason, and when one AI does, it is always good to gather all the AIs around it and pull them into the war on ur side. Not only cant he get more allies against u, u'll have a lot more easy time taking it's cities since it'll be fighting other civs as well. But dont let ur allies get any of their cities :D they can just be cannon fodders, u'll take the cities with minimal loss.

and i do find myself liking Monarch more than the higher levels, its more fun :king: and more relaxing :goodjob:
 
Yep, no wonders here - if I have an absurd lead or get 2 free settlers I'll try to build Colossus but otherwise I might try for Great Library. Seldom tho. Mostly I wait on wonders until Theory of Evolution which I use to get Electricity to build Hoovers. No other wonders before that.

If you don't want to get attacked. Set the city that you would normally have building wonders to building spearmen. You'll be left alone. Make sure you don't get dwarfed in Power. You can catch up on culture later if you're still alive, but if you get killed because of not enough military, then culture doesn't really matter anyway.

And be real nice to your neighbors. Trade like crazy - always trade techs immediately. If you see one AI has a tech that another doesn't have, trade your mother for it and then sell it to the other guy.

There are some real nice newbie guides around (doesn't sound like you're a newbie, but they're helpful to move up a notch in your game). Read 'em. Ision just wrote a great post which reiterates what a lot of these guides say. You need a good solid base when the AI starts its major expansion round (you know the one, when you see 5 settlers coming from their territory at once). I typically try to hit my nearest neighbor right when that happens because I know they've only got a bunch of 1 & 2 cities at that point.

Monarch is my personal fav. Its about right at my playing style and Emperor always seems like too much of a rat race for me - requires absurd micromanagement and not too much fun. Though I must say that I've found defeating the Conquest scenarios a bit too easy on Monarch - different balance than the epic game.
 
I think expansion is the single most importent thing. In the beginning, make sure that a settler is built every time a city reaches size 3. Also build workers. Keep defence at minimum but sent a couple of warriors to explore. When you're running out of space, build up youre army and attack youre nearest or weakest opponent. Don't stick with despotism too long.
 
Minimal defense depends on the aggresiveness level. On pangea maps, I will often try to put two spearmen in each city, and sometimes three in my outer cities as they develop -- producing a lot of units and workers tends to curb aggression. However, if you get a strong start, and rocket to #1, you will be attacked.
 
They lowered the peace protest level on republic to basically nonexistent. I have had wars last for thousands of years on multiple fronts without any riots or even protests. That totally converted me from monarchy. Plus, the research bonus usu means that you have the option to build wonders well in advance of the computer. Shift+D for diplomacy. I just found that key combo out recently. VERY USEFUL b/c you should be hitting it every turn an talkin to all the AI. That lets you get WAY ahead of them in tech. Then they start beggin YOU for stuff. Nothing more fun than demanding goodies from a weaker civ and watching it pay!
 
I'm currently playing on Warlord, and while the AI's (at least the ones on the same continent as I) have a pretty decent military, I just can't trade anything with them, because every single AI is completely broke. The richest AI has about 60 gold, and they don't have any GPT to spare. Is this normal on lower difficulty levels, and how can I get the most out of the situation?
 
I think people tell you not to worry about building Wonders is because it's so much easier to concentrate on popping out settlers and building a large empire instead. That way when the AI is focusing on the Wonders, you can start amassing your attack force. Eventually, you can just take the Wonders from them.

If I find myself behind in techs, I do one of two things. I either go for the Great Library ASAP, which usually gives me betwee 2-10 techs for free. But keep in mind you have to know the two most advanced civs at the least for that to work, and the discovery of Education makes it obsolete (but it is a nice culture giver). If you can't build it early, forget it.

Or, I concentrate on building a huge treasury and buy enough techs to trade my way into a competitive position.

Mostly though, I just start hacking my way through the other civs early and often. Ten swordsmen (I always play Germany) and you can take two or three cities easy. Attack those resources too! I crippled Russia the last game because they relied heavy on their horsemen. After stacking three pikemen on their only source of horses and pillaging the roads they ran out of attack forces very quickly. What few regular archers they could muster were killed to the man. The rest of their country fell soon after (thanks largely in part to expanding my own borders over the horse resource and building Knights. Thanks suckers! Ha ha. Now to punish those English!).

I used artillery all the time. More so even than Bombers. A Stack of 10-20 artillery with infrantry guarding is a real advantage (make make sure you protect it!). With a bomb radius of 2 squares, you can attack those roads and resources! Fret not over the carnage and craters. You can always steal their workers and enslave them to rebuild the country after you take it.

I have a passive/aggressive approach to conquest. Enter into a Civ and don't get greedy. Use your tanks to cause havok, take a city or two, and then fall back. When the enemy Civ sends out their couter-attack, they run smack into my artillery stacks! When they are running back home at 1HP, then the tanks mop them up, and my invading army advances. Attack, fall back, repel their counterstrike, rinse, repeat. That's conquest. Remember to hit them in two different places at once and divide their forces. I always land 6-8 transports full of tanks/infantry/arty at a time. Since C3C transports only allow 6 occupants, I'll land 10 if I can. Three destroyers to protect them. Just land your forces! Who cares if the other Civ's sink a transport or two on their way back to pick up reinforcements.

The key is timing. Attacking a smaller Civ might be a sure win, but it will surely make you look bad. Maybe the other civs will al gang up on you, and you could be fighting a three or four front war. Why not attack the 2nd largest Civ instead? If you cripple them then there is nobody left to for the other Civs to run to and form a military alliance. And then you can go back and sweep the smaller Civs off the map at your leisure.

Use those nukes. There's nobody big enough left to oppose you now.

Pollution, Global warming? Who cares about damages? One game I played I had 60+ workers, and not one of them I had built myself. A slave nation. Don't forgett to transport them to your newly conquered land when the danger of a counterstrike is gone. You'll want to get the country back in shape as soon as possible.
 
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