stealth_nsk
Deity
As I see, while it may look similar, it's actually totally different.
In Civ7 ages and civilization switch has multiple goals:
In Civ7 ages and civilization switch has multiple goals:
- Instead of early, mid and late civs, we always have civ uniques actual (and the system where unique unit replaces more than one base unit helps here)
- Simultaneous age switch allows changing game rules to better reflect different periods of history
- Crises and some degradation of previous age achievements limit snowballing
- Age goals allow making shorter games (especially for MP) within one age