TheGrayFox
Prince
- Joined
- Aug 21, 2024
- Messages
- 454
It read as a pretty straightforward question to me, my bad.
Nowhere did I say you or anyone had to. In fact, I explicitly said people are free to not like it. To borrow your phrase, that's a false dichotomy.
that actually isn't a false dictohomy... no where did I present an either or situation and present them as the only two options.
You tried to run a defense and/or explain how game design works to me, and I rejected that explaination because again, it doesn't matter to me. I just care about the end product. Thats not me creating a false dicthomy, thats just me simply rejecting your explaination as irrelevant
(you probably could make the argument that I strawmanned you though and for that I will apologize)
Actually I'd argue a lot of effort has been spent by some folks on how this wasn't actually a way to tackle the problem(s) presented. Some opinions have gone much further than "I don't like it" and have strayed into "this won't even work". But again, as nobody asked this question, this is another false dichotomy.
That said, I didn't at all mean to inspire such an escalation, so I'll bow out again here. Cheers.
and I'd argue that most of the people complaining are telling you that we don't like the way Firaxis decided to tackle the problem and that we believe they could designed something different/better, which is not the same as us arguing that their design decisions isn't a way to address the intended problems.
Though in actuality I don't doubt that there are few somewhere out there who think that such design changes might not even be that effective at its intended goal, reviewing through this thread I don't see anyone arguing that Firaxis' design wouldn't fix the problems their intended to address but rather it's a lot of complaining about other subjective problems that arise for them from these changes.
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