Leucarum
Emperor
- Joined
- Dec 21, 2018
- Messages
- 1,843
Agreed that Humankind didn't really provide much of an incentive to transcend... Another feature you probably don't want to copy.
I will say though, if your goal was to let civs "transcend" and be workable in multiple eras, one of the main reasons firaxis gave for wanting different ages was so that they could each interact with the specific features of that age, but most of the civ traits look solidly functional in both antiquity and exploration so far. The exception is UUs, and a handful.of exploration civs with ways to score VPs I guess... Maybe modern will be different, and the base game civs are likely to be the least "out-there"
I will say though, if your goal was to let civs "transcend" and be workable in multiple eras, one of the main reasons firaxis gave for wanting different ages was so that they could each interact with the specific features of that age, but most of the civ traits look solidly functional in both antiquity and exploration so far. The exception is UUs, and a handful.of exploration civs with ways to score VPs I guess... Maybe modern will be different, and the base game civs are likely to be the least "out-there"